My new project is as referenced in this thread: Solved - How to export .GM in Maya
Bringing Geralt of Rivia in POTC, more specifically Geralt from The Witcher 1 with the Raven's Armor of the Elves.
Image: Steam Community :: Screenshot :: Raven's Armor of the Elves
If that fails, then i will import only the head and use the body of an existing character, as @DeathDaisy did with Ciri.
Edit: The mod direction has changed and the model of Geralt is an existing re-textured model, after the difficulties i faced porting the model.
Images: In game: post #55 Interface: post #62
CREDITS: @Grey Roger, gave me the Flambard model, and made the interface textures. @Jack Rackham, made Geralt's sword sit on his back.
For those who are wondering what is a witcher: post #128
Correct, sometimes things are simple, but we overthink and we miss them.
I will read the tutorial and try again, and once i get the hang of it, i may add a new playable character and maybe a quest related to him and his adopted daughter.
Also, i may try to make the stern of "PiratFrigateSat" similar to the stern of "Frigate_Sat" but 3D.
Well, this may spoil the character i am going to add, but i tried to start by converting, simple one part models and success!!!
P.S.: Moral of the story, always check pinned threads and tutorials are really helpful when you are a beginner.
Bringing Geralt of Rivia in POTC, more specifically Geralt from The Witcher 1 with the Raven's Armor of the Elves.
Image: Steam Community :: Screenshot :: Raven's Armor of the Elves
If that fails, then i will import only the head and use the body of an existing character, as @DeathDaisy did with Ciri.
Edit: The mod direction has changed and the model of Geralt is an existing re-textured model, after the difficulties i faced porting the model.
Images: In game: post #55 Interface: post #62
CREDITS: @Grey Roger, gave me the Flambard model, and made the interface textures. @Jack Rackham, made Geralt's sword sit on his back.
For those who are wondering what is a witcher: post #128
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