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Solved Looking for JS Combined Mod

Discussion in 'Sea Dogs: City of Abandoned Ships' started by Art Falmingaid, Nov 19, 2013.

  1. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Nov 11, 2004
    Maritime Research: Project Engineer (Analysis)
    Wageningen, The Netherlands
    That is very odd. Is that also without this modpack?
    I didn't touch any of the files at all and I honestly, really DON'T want to attempt to do any bugfixing on this.
  2. Hylie Pistof

    Hylie Pistof Curmudgeon Staff Member QA Tester Storm Modder

    Jan 15, 2010
    Never played vanilla COAS. GOF2 never spun the mouse. It only does it once in a while. Random stuff can't be fixed.

    Oh, the game world is very foggy.
  3. Doubler

    Doubler Landlubber

    Nov 1, 2005
    The Netherlands
    Can't say I've had mouse or music issues with this mod, but
    I can chime in on this one. This is how it works in vanilla CoAS. This can be easily changed, but it was not part of this pack by default.

    If you want crew in first person you will need to open the file "Age of Pirates 2/Program/SEA_AI/AICameras.c" and change any instance "Sailors.IsOnDeck = 1" to "Sailors.IsOnDeck = 0", as per this thread on here: http://www.piratesahoy.net/threads/crew-in-1st-person.13789/

    That's also vanilla CoAS. Iirc these files will change it if you want, and don't conflict with anything already there: http://www.piratesahoy.net/threads/rel-anoying-fog.14937/

    Hope that helps. I think that's all the things I personally change as well.
    Last edited: Dec 22, 2014
    Hylie Pistof likes this.

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