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Solved Making Town Capture Boarding Locators

Tortuga still has problems.

Tortuga town uses the Oxbay locators which were also underground. That's fixed, but when you capture the port, and then the town, and press F3 you are back in town again with no options available to you.
 

Attachments

  • OXtown_lb.gm
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Back in town again? HUH? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
<!--quoteo(post=321465:date=May 21 2009, 07:03 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 21 2009, 07:03 AM) <a href="index.php?act=findpost&pid=321465"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Back in town again? HUH? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

Yep <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> .
 
Tortuga doesn't appear to have a governor set in the code. Might have something to do with it. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
I tested out a few of the new locations Non-Pirate, and they work well, I like the plantation locators as they are...

OH congrats on the new patch! <img src="style_emoticons/<#EMO_DIR#>/cheers.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="cheers.gif" />
 
Cheers, mate. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
Could anybody check in Build 14 Alpha 9.5 Patch 1 which towns you can capture properly and which ones you can't?
Also distinguish between:
- Black screen
- No soldiers/soldiers under ground
- Stuck after capture, because no governor (Bridgetown, Speightstown, Grand Turk)

Also, how do you capture towns that don't have a fort? Eg. Willemstad/Oranjestad?
 
<!--quoteo(post=329020:date=Jun 15 2009, 02:11 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 15 2009, 02:11 PM) <a href="index.php?act=findpost&pid=329020"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oranjestad?<!--QuoteEnd--></div><!--QuoteEEnd-->
With a quest I'll do for the Assassin Main Quest <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--quoteo(post=329020:date=Jun 15 2009, 11:11 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 15 2009, 11:11 PM) <a href="index.php?act=findpost&pid=329020"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Could anybody check in Build 14 Alpha 9.5 Patch 1 which towns you can capture properly and which ones you can't?
Also distinguish between:
- Black screen
- No soldiers/soldiers under ground
- Stuck after capture, because no governor (Bridgetown, Speightstown, Grand Turk)

Also, how do you capture towns that don't have a fort? Eg. Willemstad/Oranjestad?<!--QuoteEnd--></div><!--QuoteEEnd-->
I would suggest something like sinking all the ships around that port that are that ports nation... this won't work as Nevis is often surrounded by all English ships so you could take the Pirate Settlement easily
 
I think it's already supposed to work like that. But I couldn't make it work for... Curacao I think I was testing on.
And good point on the Nevis pirate settlement. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

LOL @ Bartolomeu! I meant non-quest-related, of course. <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" />
 
<!--quoteo(post=329108:date=Jun 16 2009, 01:05 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 16 2009, 01:05 AM) <a href="index.php?act=findpost&pid=329108"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think it's already supposed to work like that. But I couldn't make it work for... Curacao I think I was testing on.
And good point on the Nevis pirate settlement. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

LOL @ Bartolomeu! I meant non-quest-related, of course. <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
I have another idea. Start a fight with all the soldiers/guards in the port/whaft and once you have killed them trigger a capture town by having to board 2 ships (auto board) and then fight through the town
 
This still needs to be done for various locations. It's very important work and it's not too complicated.
Without this, the Capture Colonies mod is not going to work. :no
 
Although this has been done for many towns now, not all towns have this done yet.
We could really use some help with this one. The explanation on how to do it is in the first post of this thread.
 
This Bug Tracker issue shows which towns currently still need this work done:
http://forum.piratesahoy.net//index.php?app=tracker&showissue=338&view=findpost&p=2117
 
Just a reminder that this is a really important thing we need help with. It's not too difficult and the "how to" is in the opening post.
Any help would be much, much appreciated! :bow
 
In Build 14 Beta 1 patch 5

I have tested all the Towns - Settlements using the Capture Colonies option.

This is the current situation:-

Ones that work ok
( Sink ships arround island or destroy Fort - then player +4 crew fights 3 defenders in various locations -->all the way through to dialog with governor - pirate chief & get ransom or take over colony - then get ships repaired Automatically and sail away successfully.)

Only 2 minor Problems with them

Fort Interior Loading screens
- None of the fort interiors have loading screens - just Blank screen with spinning gold coin - I assume this is because Capture Colonies Mod uses its own versions of the interiors ( the normal versions all have Loading screens )

Money received for ransom of colony
- The amount you receive is twice the amount in the dialog
- If you decide to take over the colony for yourself or another country - the colony is taken over & you also get the amount of money for the ransom ( actual amount stated in dialog ) - not sure if this is correct or a bug.

Towns - Settlements that Work

Martinique - St Pierre
Puerto Rico - San Juan
Jamaica - Port Royal - ( has strange texture just outside the Loanshark's office see also Havana & image - texture floating at head height)
Nevis - Pirate Settlement
Nevis - Charlestown
Grenada - Smugglers Lair - Leviathan Rock Beach
Bonaire - Pirate Fort - Palm Beach
Hispaniola - Tortuga
Hispaniola - Santo Domingo
Turks - Grand Turk
Cayman - Grand Cayman
Guadeloupe - Pointe a Pitre
Eleuthera - Governors Harbour
Eleuthera - Alice Town


Towns -Settlements I managed to fix & make work

Hispaniola - Port au Prince

Fixed by -> In RESOURCE \ Models \ Locations \ Town_PoPrince \ Town

Made a copy of the file Contown_lb.gm & renamed copy to Contown_l_papb.gm
And put it in the folder - everything worked.


Towns settlements that have bugs but can be Captured Sucessfully ( mainly no crew in some locations )

Cuba - Havana
- No crew in Port - player fighting soldiers on their own.
Crew in all other locations. ( strange texture as Port Royale )

St Martin - Philipsburg
- No crew in Port - player fighting soldiers on their own.
- No crew in 1st Part of Town ( where Governors Office is ) - player fighting soldiers on their own.


Towns - Settlements still broken - unable to complete capture

Grenada - Sao Jorge
- Port Locators wrong - Crew Soldiers outside Battlefield

Bonaire - Kralendijk
- Port Locators wrong - Crew Soldiers outside Battlefield

Cuba - Santiago
- Port Locators wrong - Crew Soldiers outside Battlefield

Barbados - Speightstown
- Port Locators wrong - Crew Soldiers outside Battlefield

Barbados - Bridgetown
- After 2nd town fight in Suburb - think you are supposed to be transported to Governor / Fort / Prison Commander - but are just stuck in the same part of town ( get same location loading screen & are just moved to one of the gates - your officers now appear & the missing texture on the ground is there now there so I assume you have been transported to the normal model for this location instead of the Capture Colonies Model ) - you can fast travel to store/church/tavern etc but cannot leave buildings once inside them except by fast travel to another building.
- In 2nd town location no crew - player fighting soldiers on their own.

- In 2nd town location - missing texture on ground - see image


Hispaniola - Buccaneers Camp - Boca de Hubon Beach
- Unable to get landing Party icon. ( destroyed all ships around island but nothing happens )

St Martin - Marigot
- Unable to destroy Fort - no hits shown or registered?

Antigua - St Johns
- Fort ok - then Naval Base Loading screen then Black Screen nothing happens unable to proceed.

I get this entry in the Compile log

ItemLogic: On unload location
Boarding: Boarding location not loaded, current loc <BOARDING_Town>

and this in the system log

Can't load texture resource\textures\.tx
resource\models\locations\Town_StJohns\StJohns_locatorsb.gm: can't open geometry file
Can't load texture resource\textures\.tx

Curacao - Willemstad
- Sank all the ships around Island - selected Land Troops - Black Screen unable to proceed

I get this entry in the System log

Island Set
Can't load texture resource\textures\.tx
resource\models\locations\Town_FalaiseDeFleur\port\FFport01_l_xb.gm: can't open geometry file
Can't load texture resource\textures\.tx

And this in the Compile log

ItemLogic: On unload location
Boarding: Boarding location not loaded, current loc <BOARDING_Town>


Aruba - Oranjestad
- Sank all ships - Fight in Port - Transported to Town can't move ( used A-D keys to move sideways slightly which fixed this ) - in town no one to talk to the Governor is in townhall (locked) can get inside only with Fast travel. Talk to Governor & he only has ordinary dialog - no Capture Colonies Dialog.





Now I am going to try and make some of the missing locators as per Post #1

:doff
 

Attachments

  • CC_Bridgetown_Texture.JPG
    CC_Bridgetown_Texture.JPG
    95.3 KB · Views: 218
  • CC_PortRoyale_Texture.JPG
    CC_PortRoyale_Texture.JPG
    80.7 KB · Views: 211
  • CC_PortRoyale_Texture2.JPG
    CC_PortRoyale_Texture2.JPG
    86.6 KB · Views: 202
Thanks a LOT for looking into this one! :bow

Can you post a system.log extract from the missing loading screens? That'd probably be a quick fix.
 
The missing Loading screens should show in Antigua & Bridgetown, Barbados - as you fight through the Fort before you get stuck.

I'll post a set of logs for one of the Towns that work - for you to look at.

:drunk
 
Here are the logs for the capture of Pointe a Pitre - Guadeloupe, cover whole attack from Ships attacking Fort - > talking with governor & taking over Colony.


:ixi
 
Drat! Can find nothing in there on the missing loading screen; will have to search some more then... :facepalm
 
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