I think there's something missing here:
That's the Naval Light Brig.
That's the Naval Light Brig.
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I've got to admit that, especially since this is a storyline starting ship, I wouldn't object to seeing her with missing ropes restored...
AGH, that indeed does NOT help!That ship will never be improved as it has the "model could not be read" bug in several GMs. I did recently take a look at it.
They are indeed. The game doesn't actually like not having them, so it is nice to add some spots to the ships that don't have them.Fire places? Most ships have no fire places. I believe those are places where the ship can catch on fire, or explode.
I have been thinking about that brig and can cheat to get it looking ok. Figuring out the numbering system and then keeping track of it is the hard part as every locator will need to be renamed.
A quick glance seems to say that fal gives a thicker lower slung rope in AOP so presumably a rope in PotC is the best alternative. It also confirms that there need to be matched named locators at each end (so that guess was right anyway)@Armada wrote a comprehensive tutorial on locators in the PotC/AoP-based games though that may be of help:
Tutorial - General Guide to Locators | PiratesAhoy!
Correct. Basically AoP/CoAS models may have "fal" type locators, but that type isn't supported by Storm 2.0 (PotC).A quick glance seems to say that fal gives a thicker lower slung rope in AOP so presumably a rope in PotC is the best alternative. It also confirms that there need to be matched named locators at each end (so that guess was right anyway)