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No, it's fine now, but thanks anyway.
Just increasing the number between the model ID and nationality should work.1. This is a reward, not a "Here's a sh*** officer, you take him hahaha!!", its a reward, so how do I make the officer a good one?
PROGRAM\Ships\ships_init.c for the code, RESOURCE\MODELS\Ships for the models. You can view the models with the GM Viewer.2. Where are the ship models? So I can change the ship that is being given.
It was just an example ship. Anyway, it's not like we're overusing the steamship.To tell you the truth, I do not like the steam ships.. We love this game because it is about the age of sail and pirates... not technology, and progress
PChar.rank = 40;
pchar.experience = CalculateExperienceFromRank(sti(PChar.rank));
Yeah I suppose your right! I'' try and com up with something for this little mod, it was a great idea!
ref sld = LAi_CreateFantomCharacter(false, 0, true, true, 0.25, "bocman5", "sit", "sit5");
LAi_SetImmortal(sld, true);
sld.dialog.filename = "Mr. Gibbs_dialog.c";
sld.money = rand(100);
sld.id = "Mr. Gibbs";
sld.name = "Mr.";
sld.lastname = "Gibbs";
sld.reputation = 65;
sld.quest.officertype = OFFIC_TYPE_BOATSWAIN;
sld.quest.officerprice = 0;//PB
LAi_SetSitType(sld);
LAi_group_MoveCharacter(sld, "TORTUGA_CITIZENS");
LAi_SetImmortal(sld, true);
Pchar.quest.HiringOfficerIDX = GetCharacterIndex(NPChar.id);
NPChar.quest.officerprice = "1000"; // PB
AddDialogExitQuest("LandEnc_OfficerHired");
NPChar.dialog.filename = "Enc_Officer_dialog.c";
NPChar.dialog.CurrentNode = "hired";
LAi_SetImmortal(NPChar, false);