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Tutorial Storm Engine Moddeling Basics

Discussion in 'Ship Modeling' started by superdurnius, Oct 17, 2009.

  1. superdurnius

    superdurnius Corsair Coordinator 3D Artist Storm Modeller

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    It was long time since I Thot about this tutorial..

    I'll see what can I do...
     
  2. Legendary_Spider

    Legendary_Spider Why is the rum always gone? Provisional 2D Artist Storm Modder

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    If you could work on that or at least direct me to someplace where I could learn, that would be greatly appreciated. I really wanna contribute to this team more by being able to make ships for them. [​IMG]
     
  3. Iron Roger Flint

    Iron Roger Flint Freebooter Storm Modder

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    Instead of making more ships, could I suggest making a land location instead? Currently there are a lot of new ships, and there will be even more, but we don't really have anyone working on land locations or interiors. I think it's also easier to make a new building model than the ship [​IMG]
     
  4. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Very true and good thinking! You could start out simple. Such as making a simple desert thingamajig that I can put around the black deck location to resemble Davy Jones' Locker! :woot
     
  5. Oskar94

    Oskar94 Sailor Apprentice Storm Modder

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    I can make the geometry, but I can't do texturing...
     
  6. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    No texturing at all? It'd only require a simple white sand texture to be applied to it.
     
  7. Iron Roger Flint

    Iron Roger Flint Freebooter Storm Modder

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    What do you exactly mean as "can't do texturing"? Do you mean unwrapping to textures in modeling engine or producing textures with image editor? The later I believe is easy to solve as there are couple of people here with knowledge of photoshop or some other program who could help you out [​IMG]
     
  8. Captain Maggee

    Captain Maggee Aussie Pirate

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    Indeed land locations would probably be more benefitial to the mod in the long run... There are some locations that we need for quests (like Davy Jones' locker) and most of the quest ships are being made already :yes
     
  9. Oskar94

    Oskar94 Sailor Apprentice Storm Modder

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    I mean that I can texture only like I did on my ships, so if I can use a big number of textures, depending on the locations... The Davy John' Locker, if need only sand, yes...
     
  10. Vidar

    Vidar Landlubber

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    Hmm.. I'm interested in the ship and character creation, will there ever be an entry to that?

    I feel like creating a Captain Ahab character and maybe the 'Pequod' and a huge white
    Man-o-war type ship called the "Moby Dick"..

    Can anyone point me in the right direction?
     
  11. nightwatcher

    nightwatcher Sailor Storm Modder

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    Hi Vidar,

    i don't know if this will ever be expanded but you can look at the links below.

    general modding: here
    i can't say much about character creation but for ship creation you could look here.
    when you are looking for plans: here and here
     
  12. Vidar

    Vidar Landlubber

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    Thanks mate!

    Btw. who was it that made the characters Jeremy Pitt and Lawrence Beltropa in the GOF mod?
    they looked awesome and seem to use custom-models instead of just a re-texture.

    I'm asking 'coz I want to model Ahab with a wooden peg leg, an old smoking-pipe, and a bottle of rum perpetually held on his left hand.. lol..

    edit: nvm. I found it in one of the links you gave: http://forum.piratesahoy.net/index.php?showtopic=11485
    :mm
     
  13. nightwatcher

    nightwatcher Sailor Storm Modder

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    Good i can help you a bit.

    Me thinks, that you could try to edit one of the existing characters.

    If you use "Tool" to export to VRML file format try the settings below for file export.
    [​IMG]
     
  14. Rider88

    Rider88 Sailor Storm Modeller Storm Modder

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    I have a question about textures with alpha channel. Does the storm engine support a semi-transparent textures? What parameters should the file have as .tga and then as tga.tx when exporting? I think the windows of the ships with interior modeled will look better when the glass will be visible and have a texture, such as dirt, scratches etc.
     
  15. damski62

    damski62 HoO Team Member 3D Artist Animator Storm Modeller

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    Hi,

    No need to export as vrml anymore...... I created an export animation file to use in TOOL so that characters can be exported in the correct position, (blind pose), for binding in Maya. All you need do is open it in TOOL > move the animation slider till it's in blind pose > save > open in gm view and export as obj. > import to Maya > scale it up to fit the skeleton > edit whatever > rebind and export as GM..

    There should be export ani. files for PoTC and for CoAS characters in my FTP folder if they're still there.......can't check cos I can't get FTP to work ATM.

    Cheers
    damski.
     
  16. Bartolomeu o Portugues

    Bartolomeu o Portugues Buccaneer Storm Modeller Storm Modder

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    Interesting, I didn't know this.

    And by the way, Happy Birthday Damski :doff
     
  17. damski62

    damski62 HoO Team Member 3D Artist Animator Storm Modeller

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    Hi,

    Thanks Bartolomeu :drunk .

    Yes i did those files in October last year but nobody seems to want to do character work :shrug ......well, apart from vidar.

    damski.
     
  18. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Happy Birthday indeed, my friend! How are you doing now?
     
  19. damski62

    damski62 HoO Team Member 3D Artist Animator Storm Modeller

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    Hi,

    Cheers Pieter :onya .........same situation ATM.......still wating to go back to the UK.
    My hand is slowly getting a bit more use in it without treatment.....a fair way to go though.
    Managing to do some modeling, just a shame I'm right handed.


    Cheers
    damski.
     
  20. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Some improvement at least; that's good, I suppose. I'm still wishing you all the best! :bow
     

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