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    Maelstrom New Horizons


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Surprise!!!!!

Seb
just my opinion i think the cannon barrels you textures on the lower gun deck look to large?

Inzane
very nice work on the ship!
maybe you can help me get my bermuda sloops in the game?
please check your messages.
 
Hmmm yep, i'll make tries to reduce them <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
Thanks a lot, Captain Hawk! <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />
Edit: Thanks again, Captain Hawk! Thanks to you, I figured out what I did wrong. I forgot to #include the new walk file. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
Ok, im a bit confused here, there seems to be inconsistencies here.

Early in this topic it was stated you developed this ship from the real HMS Surprise the captured french corette L'Unité. A ship of 24 guns, later converted by the british to a frigate of 28 guns.

So how come this one has 40 guns?
 
<!--quoteo(post=142354:date=Mar 18 2006, 12:57 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Mar 18 2006, 12:57 PM) [snapback]142354[/snapback]</div><div class='quotemain'><!--quotec-->
Thanks a lot, Captain Hawk! <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />
Edit: Thanks again, Captain Hawk! Thanks to you, I figured out what I did wrong. I forgot to #include the new walk file. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
Hi Pieter
Also the New shipwalk.c file is updated to my Fearless_walk .c that is in ThirdRate2_updated files folder in ftp.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->
    case "Fearless":

        SendMessage(PeopleOnShip,"lileee",AI_MESSAGE_ADD_SHIP,ship, Fearless_walk_count, &Fearless_walk_verts, &Fearless_walk_graph, &Fearless_walk_types);

        //SendMessage(WALK_TOOL,"lslee", AI_MESSAGE_ADD_SHIP, "Fearless", Fearless_walk_count, &Fearless_walk_verts, &Fearless_walk_graph, &Fearless_walk_types);

    break;

    //Surak'nar <--

    case "FrigateInzane":

        SendMessage(PeopleOnShip,"lileee",AI_MESSAGE_ADD_SHIP,ship,FrigateInzane_walk_count, &FrigateInzane_walk_verts, &FrigateInzane_walk_graph, &FrigateInzane_walk_types);

        //SendMessage(WALK_TOOL,"lslee", AI_MESSAGE_ADD_SHIP, "FrigateInzane", FrigateInzane_walk_count, &FrigateInzane_walk_verts, &FrigateInzane_walk_graph, &FrigateInzane_walk_types);

        break;

        }



}
<!--c2--></div><!--ec2-->
So you need to put my Fearless_walk file also in. as my new shipWalk.c file with" frigateInzane". is re-edited "ThirdRate2_updated"shipWalk.c file.Original Surak'nar fearless_walk used" Blackpearl_walk_graph." <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
Bye CapHawk <img src="style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" /> <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
i found the plans on the net for the L'Unite, shes got more than 24 guns there too. or does the gun rating system only take into account the main guns on the main gundeck? because on the drawings shes got 12 gun ports on one side, 12+12=24 guns
 
Ive fiddled bit wit h the Ships_init.c

It still replaces the frigate1(i like it that way)

But ive edited so it has a more beleivable max crew compliment(i had one with 400 crew lol)
and also fixed the guns count, it will no longer list 4 aft guns

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->//-------------------------------------------------------------------------
// Frigate1(L'Unite/Surprise)
//-------------------------------------------------------------------------
    // PS -->
    makeref(refShip,ShipsTypes[n]);
    n++;
    // PS <-- makeref(refShip,ShipsTypes[SHIP_FRIGATE_FRANCE]);
    refShip.Name            = "Frigate1";
    refShip.id                = refShip.Name; // PS
    ////curid = refShip.id; ShipLookupTable.id.(curid) = n-1; // PS
    refShip.Class           = 2;
    refShip.Cannon            = CANNON_TYPE_LONG_LBS12;
    refShip.MaxCaliber        = 12;
    refShip.Weight            = Tonnes2CWT(1000);
    refShip.Capacity        = 2500;
    refShip.CannonsQuantity = 40; // KNB fix cannon qty
    // NK cannon qtys 05-04-18 -->
    refShip.Cannons.Borts.cannonf.qty = 2;
    refShip.Cannons.Borts.cannonb.qty = 2;
    // NK <--
    refShip.MaxCrew         = 240;
    refShip.MinCrew         = 80;
    refShip.SpeedRate       = 13;
    refShip.TurnRate        = 30;
    refShip.Price           = 150000;
    refShip.HP              = 6000;
    refShip.SP              = 100;
    refShip.AbordageLocation = "BOARDING_CORVETTE";

    refShip.Type.Trade = false;
    refShip.Type.War = true;

    refShip.WaterLine = 0.3;
    refShip.SpeedDependWeight = 0.3;
    refShip.SubSeaDependWeight = 1.0;
    //refShip.TurnDependWeight = 0.8;

    refShip.InertiaAccelerationX    = 0.2;    refShip.InertiaBrakingX        = 2.0;
    refShip.InertiaAccelerationY    = 10;    refShip.InertiaBrakingY        = 4;
    refShip.InertiaAccelerationZ    = 4.0;    refShip.InertiaBrakingZ        = 2.0;

    refShip.Height.Bombs.Y            = 1.0;    refShip.Height.Bombs.DY        = 0.5;
    refShip.Height.Grapes.Y            = 2.0;    refShip.Height.Grapes.DY    = 1.0;
    refShip.Height.Knippels.Y        = 10.0;    refShip.Height.Knippels.DY    = 8.0;
    refShip.Height.Balls.Y            = 1.0;    refShip.Height.Balls.DY        = 0.5;

    refShip.GeraldSails.rey_b2    = 1;
    refShip.GeraldSails.rey_b3    = 1;
<!--c2--></div><!--ec2-->
 
<!--quoteo(post=142372:date=Mar 18 2006, 08:52 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Mar 18 2006, 08:52 PM) [snapback]142372[/snapback]</div><div class='quotemain'><!--quotec-->
i found the plans on the net for the L'Unite, shes got more than 24 guns there too. or does the gun rating system only take into account the main guns on the main gundeck? because on the drawings shes got 12 gun ports on one side, 12+12=24 guns
<!--QuoteEnd--></div><!--QuoteEEnd--> Could you post a link to those plans??I would lovr to take as look at them..
 
The Rating System only counts the number of long cannon carried by the ship. Swivels, carronades, etc. are not taken into account.
I have posted many ship's lines similar to the image above in the Shipwright section of the forums. These lines can be found if you google "The Ships of Jack Aubrey".
 
but back to discussing about this Surprise, i shure hope Inzane lets us have the full gun loadout version with open ports <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--quoteo(post=142476:date=Mar 19 2006, 01:54 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Mar 19 2006, 01:54 PM) [snapback]142476[/snapback]</div><div class='quotemain'><!--quotec-->
but back to discussing about this Surprise, i shure hope Inzane lets us have the full gun loadout version with open ports <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

Do you still have the version with open gunports Inzane? otherwise I have it <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
<!--quoteo(post=142478:date=Mar 19 2006, 07:30 PM:name=AdmiralKoch)--><div class='quotetop'>QUOTE(AdmiralKoch @ Mar 19 2006, 07:30 PM) [snapback]142478[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=142476:date=Mar 19 2006, 01:54 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Mar 19 2006, 01:54 PM) [snapback]142476[/snapback]</div><div class='quotemain'><!--quotec-->
but back to discussing about this Surprise, i shure hope Inzane lets us have the full gun loadout version with open ports <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

Do you still have the version with open gunports Inzane? otherwise I have it <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->no I lost it someplace. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> I know I put it some place safe but I forgot where that was. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> if you dont mind putting it on the ftp that would be great.your a dam life saver <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->no I lost it someplace.<!--QuoteEnd--></div><!--QuoteEEnd-->
kinda reminds me of some persons sig [ don't remember whose]
"Arr,I made me a map so's not to furget where I buried me treasure, now if only I could be recallin where I buried me map!"
 
<!--quoteo(post=142552:date=Mar 20 2006, 02:31 AM:name=Lord Nelson)--><div class='quotetop'>QUOTE(Lord Nelson @ Mar 20 2006, 02:31 AM) [snapback]142552[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->no I lost it someplace<!--QuoteEnd--></div><!--QuoteEEnd-->
kinda reminds me of some persons sig [ don't remember whose]
"Arr,I made me a map so's not to furget where I buried me treasure, now if only I could be recallin where I buried me map!"
<!--QuoteEnd--></div><!--QuoteEEnd-->
LOL <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
Pommeli pom, *waits for all the guns to be rolled out* <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
Im probally getting booring, but is there any word on the full model? im dying to see all her guns rolled out <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
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