case AMERICA:
switch(GetRank(pchar, GetCurrentLocationNation()))
{
case 1: // Ensign
Characters[GetCharacterIndex("Crewmember_01")].model = Nations[AMERICA].fantomModel.m1;
Characters[GetCharacterIndex("Crewmember_01")].headmodel = "h_"+Nations[AMERICA].fantomModel.m1;
Characters[GetCharacterIndex("Crewmember_02")].model = Nations[AMERICA].fantomModel.m2;
Characters[GetCharacterIndex("Crewmember_02")].headmodel = "h_"+Nations[AMERICA].fantomModel.m2;
Characters[GetCharacterIndex("Crewmember_03")].model = Nations[AMERICA].fantomModel.m3;
Characters[GetCharacterIndex("Crewmember_03")].headmodel = "h_"+Nations[AMERICA].fantomModel.m3;
Characters[GetCharacterIndex("Crewmember_04")].model = Nations[AMERICA].fantomModel.m4;
Characters[GetCharacterIndex("Crewmember_04")].headmodel = "h_"+Nations[AMERICA].fantomModel.m4;
Characters[GetCharacterIndex("Crewmember_05")].model = Nations[AMERICA].fantomModel.m5;
Characters[GetCharacterIndex("Crewmember_05")].headmodel = "h_"+Nations[AMERICA].fantomModel.m5;
Characters[GetCharacterIndex("Treas_Crewmember_1")].model = Nations[AMERICA].fantomModel.m1;
Characters[GetCharacterIndex("Treas_Crewmember_1")].headmodel = "h_"+Nations[AMERICA].fantomModel.m1;
Characters[GetCharacterIndex("Treas_Crewmember_2")].model = Nations[AMERICA].fantomModel.m2;
Characters[GetCharacterIndex("Treas_Crewmember_2")].headmodel = "h_"+Nations[AMERICA].fantomModel.m2;
Characters[GetCharacterIndex("Treas_Crewmember_3")].model = Nations[AMERICA].fantomModel.m3;
Characters[GetCharacterIndex("Treas_Crewmember_3")].headmodel = "h_"+Nations[AMERICA].fantomModel.m3;
Characters[GetCharacterIndex("Treas_Crewmember_4")].model = Nations[AMERICA].fantomModel.m4;
Characters[GetCharacterIndex("Treas_Crewmember_4")].headmodel = "h_"+Nations[AMERICA].fantomModel.m4;
Characters[GetCharacterIndex("Treas_Crewmember_5")].model = Nations[AMERICA].fantomModel.m5;
Characters[GetCharacterIndex("Treas_Crewmember_5")].headmodel = "h_"+Nations[AMERICA].fantomModel.m5;
Characters[GetCharacterIndex("Treas_Crewmember_6")].model = Nations[AMERICA].fantomModel.m6;
Characters[GetCharacterIndex("Treas_Crewmember_6")].headmodel = "h_"+Nations[AMERICA].fantomModel.m6;
Characters[GetCharacterIndex("Treas_Crewmember_7")].model = Nations[AMERICA].fantomModel.m1;
Characters[GetCharacterIndex("Treas_Crewmember_7")].headmodel = "h_"+Nations[AMERICA].fantomModel.m1;
Characters[GetCharacterIndex("Treas_Crewmember_8")].model = Nations[AMERICA].fantomModel.m2;
Characters[GetCharacterIndex("Treas_Crewmember_8")].headmodel = "h_"+Nations[AMERICA].fantomModel.m2;
Characters[GetCharacterIndex("Treas_Crewmember_9")].model = Nations[AMERICA].fantomModel.m3;
Characters[GetCharacterIndex("Treas_Crewmember_9")].headmodel = "h_"+Nations[AMERICA].fantomModel.m3;
Characters[GetCharacterIndex("Treas_Crewmember_10")].model = Nations[AMERICA].fantomModel.m4;
Characters[GetCharacterIndex("Treas_Crewmember_10")].headmodel = "h_"+Nations[AMERICA].fantomModel.m4;
pchar.boardingmodels = "AMERICA";
break;
case 2: // Junior Lieutenant
if(pchar.sex != "woman")
{
GiveModel2Player("USA_lut_18", true);
}
break;
case 3: // Lieutenant
break;
case 4: // Senior Lieutenant
break;
case 5: // Commander
GiveItem2Character(pchar,"blade43"+qual); // US Cavalry Saber
EquipCharacterByItem(pchar,"blade43"+qual);
/* ch = CreateOfficer_Cheat(OFFIC_TYPE_FIRSTMATE, "USA_lut_18", 3, AMERICA, false);
ExchangeCharacterShip(ch, pchar);
SetCompanionIndex(pchar, -1, GetCharacterIndex(ch.id)));
switch(GetCurrentPeriod())
{
case PERIOD_REVOLUTIONS:
GiveShip2Character(pchar, "USS_Constitution", "USS Constitution", -1, AMERICA, true, false);
break;
case PERIOD_THE_CORSICAN:
GiveShip2Character(pchar, "US_SteamFrigate", "USS Hudson", -1, AMERICA, true, false);
break;
}*/
break;
case 6: // Captain
if(pchar.sex != "woman")
{
GiveModel2Player("USA_cpt_18", true);
}
break;
case 7: // Commodore
break;
case 8: // Rear Admiral
if(pchar.sex != "woman")
{
GiveModel2Player("USA_adm_18", true);
}
break;
case 9: // Vice Admiral
break;
case 10: // Admiral
break;
case 11: // Fleet Admiral
break;
case 12: // Chief of Naval Operations
if(pchar.sex != "woman")
{
GiveModel2Player("Gherarde_De_Jongh", true);
}
break;
}
break;