• New Horizons on Maelstrom
    Maelstrom New Horizons


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Mod Release Build 14 Beta 2.5 Internal Release Available!

Do you ever find Cursed Coins in random chests? The rarity values of that one are VERY similar to the lockpick's, so they should both show up just about as frequent.
 
That's not very much! What's the POINT in putting fun stuff in the game, when nobody gets to SEE it?
How about an Albatross, then? Or:
Acetum Saturninum
Confectio Damocritis
Tincture of Laudenum
Turpeth
Those MUST be appearing occasionally because they're SPECIAL. They allow you to increase your Maximum HP at the Apothecary in Bridgetown! :shock

Have you been seeing (m)any of those skill-modifying BOOKS?
 
Trying to put a bit of the original intentions back into the items. Extract attached to PROGRAM\ITEMS to test.
At LEAST a Reinit (F11) required. New Game recommended.

Stuff changed:
- Attempt to make Cursed Coins and Lockpicks show up again
- Distinguish between good (MODDER) books and evil (stupid) books again
- Albatross is going back to its evil self

I hope this will sort-of work. Otherwise we're going to have to put in hacks to make those items appear every now and then.
Not something I prefer doing. :facepalm

BTW: I'll be removing the PLENTY cursed coins from the Treasure Quests. They don't belong in RANDOM chests, only in the PotC film one! :whipa
 

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Cheers Pieter,

Albatrosses I had from time to time. But since the description made me suspicious, I never ever took one :wp

One problem with such items I see is that one simply does not know what they do. And about what items do or not do I don't like to guess. Either I know for sure, or I would not touch it.
 
Aye! I have seen all of those items. The books are important but I care not about the other stuff. I never use the lockpicks and at the end of a career I have 2-4 of them.
 
Thanks for confirming, Hylie. Hopefully my change at least made them a little more common; some people might like them. :cheeky

If you explore the Caribbean, you'll come across the Apothecary in Bridgetown. He will tell you about the use of those items.
And there is a rumour to tell you about the Apothecary's existence. So the hints are there. But VERY well hidden. Perhaps a bit too well.

Maybe we can add a hint on those item descriptions to the extent of: "Maybe I should hold on to this; it might come in handy some day".
That way, at least you might think twice before selling them and finding out later that you could have put them to good use.

Anyone been using any Leeches lately? :razz
 
I don't like to start a new game :wp

But I'll try the initItems and reinitialize, and also those 2 files about boarders.

Well then, were are some nice prizes? :keith
 
And because I always wnated to know ...what do these mean?

- serious fire in ....
- pirates plunder ...
- expedition returns to ....
- slave revolt near ...
- seriois fire in ....

Yes I know it's rumors, but do the have any real meaning except adding to immersion? Is a town plundered by pirates more likely to have bancrupt merchants? Does a town hit by fire need certaion resources to rebuild?

Great thanks.
 
Serious fire in...
Pirates plunder...
Slave revolt near...

Those all mean that this particular colony is short on goods and money for a while. There is no sense going there unless you want to save a failing colony.

Expedition returns to... means that the colony just got fresh supplies and money. Go there!
 
Have a look in PROGRAM\Towns\Towntable.c function LaunchRandomTownEvent . That shows you exactly what each event does.
It basically increases or decreases a town's economy. Malaria in a town would lower its defences, making that a good time to attack if you want to do so.
Not entirely sure what difference a GOOD economy makes though.

BTW: Has anyone seen any of these events in an UNNAMED town? I saw one the other day and wonder if it could have been Cartagena.
For the next update, I have added the missing common.ini entried for Cartagena, so if something really affects that town, hopefully we will be able to see it.
 
Great thanks to both of you! :drunk

An unnamed town I did not see. But I have seen a town with a gate to the jungle which is hidden by a wall. A illusionary wall. Does that count, too?
 
Thanks for confirming, Hylie. Hopefully my change at least made them a little more common; some people might like them. :cheeky

If you explore the Caribbean, you'll come across the Apothecary in Bridgetown. He will tell you about the use of those items.
And there is a rumour to tell you about the Apothecary's existence. So the hints are there. But VERY well hidden. Perhaps a bit too well.

Maybe we can add a hint on those item descriptions to the extent of: "Maybe I should hold on to this; it might come in handy some day".
That way, at least you might think twice before selling them and finding out later that you could have put them to good use.

Anyone been using any Leeches lately? :razz

The Apothecary was not hard to find in my opinion, when I started playing Build 14 with version 2.1, I think. In my opinion, the hints are good enough if you pay attention and are willing to follow them!
 
Yes there is an unnamed town. It does not show up often.

That gate hidden by the wall has been there for years. Methinks it is Santo Domingo.
 
Just ran into another bug, I think! Eugene Martin's dialog seems to not work properly with the new script that prevents store owners etc. from talking to you if relations are bad. Says something along the lines of:
"Out before I call the guards.Very well"
 
When does that occur? He's a pirate, isn't he? If your reputation is too good (above Matey), he won't like you anymore.
 
That's not very much! What's the POINT in putting fun stuff in the game, when nobody gets to SEE it?
How about an Albatross, then? Or:
Acetum Saturninum
Confectio Damocritis
Tincture of Laudenum
Turpeth
Those MUST be appearing occasionally because they're SPECIAL. They allow you to increase your Maximum HP at the Apothecary in Bridgetown! :shock

Have you been seeing (m)any of those skill-modifying BOOKS?
I have seen and used all the medical items, although Turpeth is extremely rare and I have never found a use for laudanum.
 
Opening post updated with Test Version #4, containing all the new stuff, most notably the fencing skill fix by Baste.
Also I rewrote some of the Options Menu profile code to prevent error messages. It seems to still work right,
but please test changing options on different profiles and when opening/closing the game.

I'm hoping that we can call this one the last Test Version and release the real Beta 2.5 in a few days or in the weekend or so.
 
I have seen and used all the medical items, although Turpeth is extremely rare and I have never found a use for laudanum.
 
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