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WIP Pirates Odyssey: To Each His Own

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Forgive my ignorance but... it looks exactly the same as COAS and POTC o_O (I know you said it uses the same engine) but still.. wouldn't this be equal to say selling EA's NFL games? They're the exact same thing with minor changes here and there (teams, playbooks, graphics, etc)? So why would they bother competing against AC4 (despite Ubisoft using the same engine and majority of the same mechanics while adding new ones)? I mean don't get me wrong I'd buy it if it were a lot more upgraded. I'm not saying "er mer gerd, graphics are all that's important of games today!" type speech, but if they could upgrade their engine somehow, or use another one and try to 'modernize' the game a bit more while keeping the RPG element they do so well, I think sales would increase drastically.

If its budgets that's holding them back to the same type of game, then I don't know. I would try outsourcing (more if they aren't already) to see if you can get a better product for a decent budget

i love pirate games and play GoF everyday, used to play Battlefield 3, but damn EA and their origin crap, where you have to be online to even play the single player missions. i bought the game when i want to play it, not when they say i can by having to be online, thats what i like bout Steam, you can have no internet and still play games like Empire total war or civ 5. i dont know much about this "engine" stuff i keep hearing. take for instance Cutthroats terror on the high seas, there was a game, antiquated but it was so fun to play, you could visit way more towns than you can in POTC, AoPCT/AoPCoAS as well as have handgrenades and move cannons ashore that you cant do in potc, ct, and coas.
 
Engines are the generic platforms developers use to design the games. They're basically the graphical interface that strings it all together. Google UNITY and Real Engine, as examples. Aurora Engine was used to make the Neverwinter Nights game, not sure if it was also used for NWN2 or Dragon Age (don't think it was though) but basically that's the gist of it. And yeah I was highly disappointed with Origin >.> I stopped playing BF3, but also when I discovered Arma 2 I was like "Why the hell did I even play Battlefield to begin with? (although BF2 was kinda awesome) :p haha.

Yeah I'm loving GoF, prefer it over PotC to be honest but still awesome. yup [end rand]
 
PO:TEHO was made originally made as a modding effort on one of the Storm games, same as Age of Pirates 2 was.
The developers of AoP 2 once wanted to make a Corsairs game based on a much better engine,
but they had to drop that effort due to a complete lack of financial support by Akella.

Indeed this game is very close in style and execution to CoAS. But then so were AoP and PotC.
They're all part of the same family based on the Storm 2 engine. They did make slight engine upgrades inbetween, but it is still very similar.
Just not similar enough to make the code fully interchangeable.

take for instance Cutthroats terror on the high seas, there was a game, antiquated but it was so fun to play, you could visit way more towns than you can in POTC, AoPCT/AoPCoAS as well as have handgrenades and move cannons ashore that you cant do in potc, ct, and coas.
It would theoretically be possible to add infinite numbers of towns into our games. I never saw the point of doing so.
I'd rather have a few times that are unique and filled with interesting stuff, rather than dozens of them that are all samey-samey.
Quality over quantity in my book.

PotC does have hand grenades too.

How does that "moving cannons ashore" thing work? And what purpose does it have? In PotC, you can sell individual cannons.
And the BuildingSet allows you to build cannons anywhere ashore. Probably not exactly the same, but better than nothing, no?

Yeah I'm loving GoF, prefer it over PotC to be honest but still awesome. yup [end rand]
Apart from graphics, I'd still like to know why. The whole PotC vs. CoAS argument crops up quite frequently and I just don't know enough about CoAS to be able to say much about it. :shrug
 
From Akella's Russian website it looks as though they did the Russian "localisation" for Assassins Creed 3. - If they are doing the same for Assisns Creed 4 then perhaps that might explain why they are not prioritising the english version of PO:TEHO.

Forgive my ignorance but... it looks exactly the same as COAS and POTC o_O (I know you said it uses the same engine)

If its budgets that's holding them back to the same type of game, then I don't know. I would try outsourcing (more if they aren't already) to see if you can get a better product for a decent budget

I think that PO:TEHO just like COAS is made by a group who originally started out as modders of Akella's Seadogs ( Corsairs ) games . (POTC was originally Seadogs 2 before being aquired by Disney ). As such I don't think they have the resources to do a massive overhaul of the engine and graphics of the game -- and Akella does not appear to be interested anymore - or perhaps they feel they don't have the ability and resources to compete against Ubisoft.

:cheers
 
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I´m absolutely happy that POTEHO is very similar to CoAS. I wouldn´t want it made another way. I played CoAS about a hundred times and i´m still playing it. This game is pure magic and historical nearness for me. I still find new clues and tactics in it. In CoAS you never know when something is going to happen that you are searching for, because more or less everything is random. Sometimes i´m thinking "Oh my God, i would really be happy if that thing, that i need right now, would cross my way" and from time to time it was happening in the same moment :shock I have tons of PC-Games in my home but none of them are like CoAS. In the second place i would name SKYRIM. :)
 
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I´m absolutely happy that POTHEO is very similar to CoAS.
I'm afraid I have to disappoint you, but PO:TEHO is similar to CoAS only externally. The game has many new features in gameplay. Therefore, playing the PO:TEHO you have to forget about how you played CoAS and learn to play almost from scratch.
 
I'm afraid I have to disappoint you, but PO:TEHO is similar to CoAS only externally. The game has many new features in gameplay. Therefore, playing the PO:TEHO you have to forget about how you played CoAS and learn to play almost from scratch.

cool im looking forward to learning new things "if" and "when" it comes out..........:wp:keith

to answer your question Pieter, in CToHS, when you went to sack a town, you could set men to move a few cannons ashore, cuz you would (possibly) have a fort to battle with little cannons on the walls, that fired on your troops, hense your men on the cannon would fire on those wall ones till one other the other was destroyed. but they're slow in moving on land yet convienent to have. i would make a youtube vid but my CToHS is messing up, keeps CTD every 5 min.
 
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@ Captain Flint

Externally is enough for me, just to know where i am. The rest will come by the time. Of course it has to be a new challenge, otherwise it would not be interesting enough for a new game. With similar i ment the locations as i said already at the beginning of another thread:

http://www.piratesahoy.net/threads/list-of-pirate-games.20504/

So you are not disappointing me at all :)

EDIT:

Hopefully the new riddles are driving me crazy again like it happened to me in CoAS at the first time. I really need that :bird:
 
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PotC film Flying Dutchman, eh? Somehow she looks strangely familiar. :cheeky
 
That Dutchman looks a bit more film-accurate than ours, but the textures do seem familiar.
Nice to see a few stock PotC locations being used there, as well!
 
Thanks Pieter but i know that already. My problem is, that i never found out where, how and with which value i could change the aspect ratio specs. My monitor is a 27 inch 16:9 NEC-PA271w with a maximum Resolution of 2560x1440 and if i change the engine.ini to that value the game is running very well with that just the top of the Picture is cutted off a bit. The config.exe is only allowing a max resolution of 1600x1200 and this is only a perfect fit for 21 inch 4:3 monitors from the good old times ;)

So i was hoping, that they where updating the resolutions in PO:THEO to more modern values of todays monitors :)
 
Open engine.ini with Notepad. I've been happily playing the 2003 PotC in 16:9 ratio:
Code:
full_screen = 0       ; 1 = Fullscreen mode, 0 - Windowed mode
screen_x = 1600       ; Horizontal resolution
screen_y = 900       ; Vertical resolution
No problems at all. :shrug
 
But that´s no wonder Pieter. You where playing beneath the max resolution 1600x1200 of the game. The problem starts if you go above that.

My settings are:

full_screen = 1
screen_x = 2560
screen_y = 1440

And with them there is missing something on top of the vertical resolution. So you have to change the aspect ratio of the game somewhere else and i never found out how :unsure
 
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