If you still think the events happen to fast try playing with these variables a bit:
Code:
#define EVENT_PER_DAYS 21 // INT - How many days it takes before an event can happen again in a town - Levis
#define EVENT_CHANCE_MULTIPLIER 3 // INT - The higher this value the less likely it is for events to happen - Levis
in internal settings (if you have the update I provided in the link above). and let me know what you think works best.
Maybe the EVENT_PER_DAYS should be upped to even more (like 60) but I don't know for sure.
There are more bad events then good events atm, thats true. If I add some more good events that might help also
.