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If you want that option to be available in reaslistic mode, edit the file Pirates of the caribbean\program\battle_interface\ispyglass.c and change the line if(!bArcadeMode) to if(ArcadeMode) . (Line 39 or so). But then in arcade mode you'll only get the ship's name. So just comment the whole if block out.Nice pics! However, His Cursedness looks a bit bugged...
I've got another question/problem:
My spyglass is set to realistic, but the most info I can get about other ships are only their names, and that only at close distance (I've got a masterwork spyglass). As I read the description in the options, it should show me a lot more info than that. Any thoughts about this?
The time to edit my post seems to have expired..If you want that option to be available in reaslistic mode, edit the file Pirates of the caribbean\program\battle_interface\ispyglass.c and change the line if(!bArcadeMode) to if(ArcadeMode) . (Line 39 or so). But then in arcade mode you'll only get the ship's name. So just comment the whole if block out.Nice pics! However, His Cursedness looks a bit bugged...
I've got another question/problem:
My spyglass is set to realistic, but the most info I can get about other ships are only their names, and that only at close distance (I've got a masterwork spyglass). As I read the description in the options, it should show me a lot more info than that. Any thoughts about this?
No bother, I must say though, as drunk as I am, but still, to the modders. This is a game, On a real schooner it takes a better part of an our to set sail. In these storm engine games it takes.. what, a minute? So achieving realism in a game is ultimately impossible. Don't mind me though, it's just the whiskey talking... or typing? I don't know..Thanks for the info, although I decided to do it the hard way, and chosen the steep learning curve. I might run into some nasty surprises this way, but I'm sure this will be the more fun in the long run.
For the hostile pirate civilians, I messed up my game badly (again), so I started a new one. The bug didn't occur since then.