• New Horizons on Maelstrom
    Maelstrom New Horizons


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black pearl my version

found them. there are 2 tracefile lines in the engine.ini - I'd only done 1 of them.
here's the compile -

Gauging: StartGauging
Gauging: starting init
Gauging: nations
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 320 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 315
Gauging: models
Gauging: goods
Gauging: ifaces
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 595
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
ResetSoundScheme
Done loading
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 92
LoadLocation(ref loc) Oxbay_port
ItemLogic: On load location Oxbay_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\blunder1_10
ItemLogic: Loaded model ammo\\pistol4
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather_rain
SETTING MUSIC: music_gorod
locator_name = reload2_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 92
reload_island_index = 3
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Oxbay_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -1523.57,z = 975.987
SEA: SeaLogin begin
SEA: sealogin loading island Oxbay
SEA: added pchar to sea
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather_rain
ResumeAllSounds
SEA: SeaLogin end
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
AddSoundScheme: seashore_weather_rain
PauseAllSounds
SEA: SeaLogin begin
SEA: added pchar to sea
SEA: Did CRs
SEA: Did any groups
SEA: Set group : egroup__1, x = 463.29, z = -312.67
SEA: added ships
SEA: Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SEA: SeaLogin end
SURR: for char fenc_1400 of ship Hoche surrender chance is 1
SURR: for char fenc_1400 of ship Hoche surrender chance is 1
SURR: for char fenc_1400 of ship Hoche surrender chance is 1
SETTING MUSIC: music_sea_battle
SURR: for char fenc_1400 of ship Hoche surrender chance is 1
SURR: for char fenc_1400 of ship Hoche surrender chance is 1
SURR: for char fenc_1400 of ship Hoche surrender chance is 1
SURR: for char fenc_1400 of ship Hoche surrender chance is 1
SURR: for char fenc_1400 of ship Hoche surrender chance is 1
SURR: for char fenc_1400 of ship Hoche surrender chance is 1
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
Canloss: char fenc_1400 of ship Hoche has lost a gun from arc 2 (stern). Fix: 0
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
Canloss: char fenc_1400 of ship Hoche has lost a gun from arc 2 (stern). Fix: 0
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: for char fenc_1400 of ship Hoche surrender chance is 2
SURR: Ship_Surrender begin idx: 1400
SURR: fenc_1400 is surrendering
SURR: ship nation: 1
SURR: ship oldgroup: egroup__1
SURR: SeaAI_GetRelation cmdr relation: 2
SURR: fleet commander change, numships in group: 2
SURR: commander changed too fenc_1401
SURR: done lbc boost, now cycle through ships and forts
Sir, the Hoche has struck her colors!
SURR: setting up character group
SURR: group change done
SURR: Ship_Surrender complete
SETTING MUSIC: music_spokplavanie
SETTING MUSIC: music_sea_battle
Canloss: char fenc_1401 of ship Alcide has lost a gun from arc 0 (bow). Fix: 0
Canloss: char fenc_1401 of ship Alcide has lost a gun from arc 2 (stern). Fix: 1
SETTING MUSIC: music_spokplavanie
SETTING MUSIC: music_sea_battle
Canloss: char fenc_1401 of ship Alcide has lost a gun from arc 2 (stern). Fix: 2
Canloss: char fenc_1401 of ship Alcide has lost a gun from arc 2 (stern). Fix: 0
Canloss: char fenc_1401 of ship Alcide has lost a gun from arc 2 (stern). Fix: 3
SURR: for char fenc_1401 of ship Alcide surrender chance is 1
Canloss: char fenc_1401 of ship Alcide has lost a gun from arc 0 (bow). Fix: 0
SURR: for char fenc_1401 of ship Alcide surrender chance is 2
Canloss: char fenc_1401 of ship Alcide has lost a gun from arc 1 (starboard). Fix: 0
Canloss: char fenc_1401 of ship Alcide has lost a gun from arc 1 (starboard). Fix: 1
SURR: for char fenc_1401 of ship Alcide surrender chance is 2
Canloss: char fenc_1401 of ship Alcide has lost a gun from arc 1 (starboard). Fix: 2
Canloss: char fenc_1401 of ship Alcide has lost a gun from arc 1 (starboard). Fix: 0
Canloss: char fenc_1401 of ship Alcide has lost a gun from arc 1 (starboard). Fix: 3
SURR: for char fenc_1401 of ship Alcide surrender chance is 7
SURR: for char fenc_1401 of ship Alcide surrender chance is 12
SURR: for char fenc_1401 of ship Alcide surrender chance is 16
SURR: Ship_Surrender begin idx: 1401
SURR: fenc_1401 is surrendering
SURR: ship nation: 1
SURR: ship oldgroup: egroup__1
SURR: SeaAI_GetRelation cmdr relation: 2
SURR: fleet commander change, numships in group: 1
SURR: no other ships to change commander too
SURR: done lbc boost, now cycle through ships and forts
Sir, the Alcide has struck her colors!
SURR: setting up character group
SURR: group change done
SURR: Ship_Surrender complete
SETTING MUSIC: music_spokplavanie
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
AddSoundScheme: seashore_weather
PauseAllSounds
SEA: SeaLogin begin
SEA: added pchar to sea
SEA: Did CRs
SEA: Did any groups
SEA: Set group : egroup__0, x = 68.114, z = 369.49
SEA: added ships
SEA: Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SEA: SeaLogin end
SETTING MUSIC: music_sea_battle
Canloss: char fenc_1400 of ship Africa has lost a gun from arc 1 (starboard). Fix: 1
Canloss: char fenc_1400 of ship Africa has lost a gun from arc 1 (starboard). Fix: 0
SETTING MUSIC: music_spokplavanie
SETTING MUSIC: music_sea_battle
Canloss: char fenc_1401 of ship San Carlos has lost a gun from arc 2 (stern). Fix: 0
SURR: for char fenc_1401 of ship San Carlos surrender chance is 0
Canloss: char fenc_1401 of ship San Carlos has lost a gun from arc 2 (stern). Fix: 0
SURR: for char fenc_1401 of ship San Carlos surrender chance is 1
SURR: for char fenc_1401 of ship San Carlos surrender chance is 1
For character 1401 fall Mast name mast2 has index 2
SURR: for char fenc_1401 of ship San Carlos surrender chance is 14
SURR: for char fenc_1401 of ship San Carlos surrender chance is 15
SURR: for char fenc_1401 of ship San Carlos surrender chance is 16
Canloss: char fenc_1401 of ship San Carlos has lost a gun from arc 0 (bow). Fix: 0
SURR: for char fenc_1401 of ship San Carlos surrender chance is 17
Canloss: char fenc_1401 of ship San Carlos has lost a gun from arc 0 (bow). Fix: 0
SURR: for char fenc_1401 of ship San Carlos surrender chance is 19
SURR: for char fenc_1401 of ship San Carlos surrender chance is 20
SURR: for char fenc_1401 of ship San Carlos surrender chance is 21
SURR: for char fenc_1401 of ship San Carlos surrender chance is 22
Canloss: char fenc_1401 of ship San Carlos has lost a gun from arc 1 (starboard). Fix: 0
Canloss: char fenc_1401 of ship San Carlos has lost a gun from arc 1 (starboard). Fix: 0
SURR: for char fenc_1401 of ship San Carlos surrender chance is 29
For character 1401 fall Mast name mast1 has index 1
Canloss: char fenc_1401 of ship San Carlos has lost a gun from arc 1 (starboard). Fix: 0
Canloss: char fenc_1401 of ship San Carlos has lost a gun from arc 1 (starboard). Fix: 0
Canloss: char fenc_1401 of ship San Carlos has lost a gun from arc 1 (starboard). Fix: 1
For character 1401 fall Mast name mast3 has index 3
SURR: for char fenc_1401 of ship San Carlos surrender chance is 37
SURR: Ship_Surrender begin idx: 1401
SURR: fenc_1401 is surrendering
SURR: ship nation: 2
SURR: ship oldgroup: egroup__0
SURR: SeaAI_GetRelation cmdr relation: 2
CHANGE REP FOR PLAYER: -1
SURR: done lbc boost, now cycle through ships and forts
Sir, the San Carlos has struck her colors!
SURR: setting up character group
SURR: group change done
SURR: no cmdrchange, so update relations for ships to neutral
SURR: Ship_Surrender complete
SETTING MUSIC: music_spokplavanie
SETTING MUSIC: music_sea_battle
Canloss: char fenc_1401 of ship San Carlos has lost a gun from arc 3 (port). Fix: 0
Canloss: char fenc_1400 of ship Africa has lost a gun from arc 2 (stern). Fix: 0
Canloss: char fenc_1401 of ship San Carlos has lost a gun from arc 3 (port). Fix: 0
Canloss: char fenc_1400 of ship Africa has lost a gun from arc 2 (stern). Fix: 1
SETTING MUSIC: music_spokplavanie
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
AddSoundScheme: seashore_weather
PauseAllSounds
SEA: SeaLogin begin
SEA: sealogin loading island Redmond
SEA: added pchar to sea
CARGO: Fantom_SetGoods rare chance silver shipment!
CARGO: Fantom_SetGoods rare chance silver shipment!
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather_rain
ResumeAllSounds
SEA: SeaLogin end
PauseAllSounds
ResetSoundScheme
locator_name = reload_2 lockedReloadLocator =
reload_cur_island_index = 1
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 31
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) REDMOND_PORT
ItemLogic: On load location REDMOND_PORT
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\blade23
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather_rain
SETTING MUSIC: music_gorod
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 31
reload_island_index = -1
reload_location_index = 41
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) REDMOND_PORT
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Redmond_Shipyard
ItemLogic: On load location Redmond_Shipyard
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 41
reload_island_index = -1
reload_location_index = 39
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Redmond_Shipyard
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Redmond_store
ItemLogic: On load location Redmond_store
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 39
reload_island_index = -1
reload_location_index = 42
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Redmond_store
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Redmond_Residence
ItemLogic: On load location Redmond_Residence
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: residence
SETTING MUSIC: music_gubernator
----------------------------------first time
----------------------------------random quests
----------------------------------kill_pirate
----------------------------------kill_pirate_agree
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 42
reload_island_index = -1
reload_location_index = 31
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Redmond_Residence
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) REDMOND_PORT
ItemLogic: On load location REDMOND_PORT
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\blade23
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_night
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = Sea_1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 31
reload_island_index = 1
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) REDMOND_PORT
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -907.898,z = -15.3169
SEA: SeaLogin begin
SEA: sealogin loading island Redmond
SEA: added pchar to sea
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SEA: SeaLogin end
SETTING MUSIC: music_sea_battle
Canloss: char Quest Pirate of ship BravoConcorde has lost a gun from arc 3 (port). Fix: 0
Canloss: char Quest Pirate of ship BravoConcorde has lost a gun from arc 3 (port). Fix: 0
Canloss: char Quest Pirate of ship BravoConcorde has lost a gun from arc 0 (bow). Fix: 0
Canloss: char Quest Pirate of ship BravoConcorde has lost a gun from arc 0 (bow). Fix: 0
Canloss: char Quest Pirate of ship BravoConcorde has lost a gun from arc 2 (stern). Fix: 0
Canloss: char Quest Pirate of ship BravoConcorde has lost a gun from arc 2 (stern). Fix: 0
Canloss: char Quest Pirate of ship BravoConcorde has lost a gun from arc 2 (stern). Fix: 0
Canloss: char Quest Pirate of ship BravoConcorde has lost a gun from arc 2 (stern). Fix: 0
Canloss: char Quest Pirate of ship BravoConcorde has lost a gun from arc 1 (starboard). Fix: 0
Canloss: char Quest Pirate of ship BravoConcorde has lost a gun from arc 1 (starboard). Fix: 0
Canloss: char Quest Pirate of ship BravoConcorde has lost a gun from arc 1 (starboard). Fix: 1
Canloss: char Quest Pirate of ship BravoConcorde has lost a gun from arc 1 (starboard). Fix: 0
Canloss: char Quest Pirate of ship BravoConcorde has lost a gun from arc 1 (starboard). Fix: 0
SURR: for char Quest Pirate of ship BravoConcorde surrender chance is 1
Canloss: char Quest Pirate of ship BravoConcorde has lost a gun from arc 1 (starboard). Fix: 0
Canloss: char Quest Pirate of ship BravoConcorde has lost a gun from arc 1 (starboard). Fix: 0
ShipDead: iDeadCharacterIndex = 554, iKillStatus = 1, iKillerCharacterIndex = 0
Add good : sailcloth, rCharacter.id = Quest Pirate, iQuantity = 6
Add good : planks, rCharacter.id = Quest Pirate, iQuantity = 2
Add good : wheat, rCharacter.id = Quest Pirate, iQuantity = 18
Add good : rum, rCharacter.id = Quest Pirate, iQuantity = 30
Add good : silk, rCharacter.id = Quest Pirate, iQuantity = 24
Add good : Oil, rCharacter.id = Quest Pirate, iQuantity = 5
Add good : Oil, rCharacter.id = Quest Pirate, iQuantity = 15
Add good : Oil, rCharacter.id = Quest Pirate, iQuantity = 5
Add good : Oil, rCharacter.id = Quest Pirate, iQuantity = 15
SETTING MUSIC: music_spokplavanie
For character 554 fall Mast name mast2 has index 2
For character 554 fall Mast name mast3 has index 3
For character 554 fall Mast name mast4 has index 4
CHANGE REP FOR PLAYER: 1
PauseAllSounds
ResetSoundScheme
locator_name = reload_2 lockedReloadLocator =
reload_cur_island_index = 1
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 31
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) REDMOND_PORT
ItemLogic: On load location REDMOND_PORT
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\blade23
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_night
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod




and the system -

Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 1194817661 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Bad rope data for rope: (rope num = 9) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 162892348
Ship theBlackPearl doesn't have fire places
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 163501508? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)
Begin pointer = 163501508? end pointer = 0
Bad rope data for rope: (rope num = 8) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 163503780
Bad rope data for rope: (rope num = 15) (begin group=0, end group=0)
Begin pointer = 163709868? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=0)
Begin pointer = 163709868? end pointer = 0
Bad rope data for rope: (rope num = 16) (begin group=0, end group=0)
Begin pointer = 163738004? end pointer = 0
Bad rope data for rope: (rope num = 17) (begin group=0, end group=0)
Begin pointer = 163738004? end pointer = 0
Bad rope data for rope: (rope num = 2) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 164438420
Bad rope data for rope: (rope num = 22) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 164438420
Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 165248956
Ship Boat doesn't have fire places
Can't load texture resource\textures\CHARACTERS\BONE1.TGA.tx
Can't load texture resource\textures\CHARACTERS\GLVHAND.TGA.tx
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 9) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 159759444
Ship theBlackPearl doesn't have fire places
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 167516324? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)
Begin pointer = 167516324? end pointer = 0
Bad rope data for rope: (rope num = 8) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 82654428
Bad rope data for rope: (rope num = 15) (begin group=0, end group=0)
Begin pointer = 155386212? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=0)
Begin pointer = 155386212? end pointer = 0
Bad rope data for rope: (rope num = 16) (begin group=0, end group=0)
Begin pointer = 166879924? end pointer = 0
Bad rope data for rope: (rope num = 17) (begin group=0, end group=0)
Begin pointer = 166879924? end pointer = 0
Bad rope data for rope: (rope num = 2) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 160968628
Bad rope data for rope: (rope num = 22) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 160968628
Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 162406940
Island Set
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 9) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 154877708
Ship theBlackPearl doesn't have fire places
Bad rope data for rope: (rope num = 12) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 58272052
Island Set
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 9) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 154876620
Ship theBlackPearl doesn't have fire places
Bad rope data for rope: (rope num = 15) (begin group=-1, end group=0)
Begin pointer = 169439324? end pointer = 0
Bad rope data for rope: (rope num = 20) (begin group=0, end group=0)
Begin pointer = 169439324? end pointer = 0
Bad rope data for rope: (rope num = 21) (begin group=0, end group=0)
Begin pointer = 169439324? end pointer = 0
Bad rope data for rope: (rope num = 1) (begin group=0, end group=0)
Begin pointer = 152313900? end pointer = 0
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 152313900? end pointer = 0
Bad rope data for rope: (rope num = 11) (begin group=-1, end group=0)
Begin pointer = 31352900? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 31352900
Bad rope data for rope: (rope num = 7) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 31352900
Bad rope data for rope: (rope num = 8) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 165893652
Island Set
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Fader::Init() -> Fader already created, fade out phase
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 9) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 154976108
Ship theBlackPearl doesn't have fire places
Bad rope data for rope: (rope num = 766) (begin group=-1, end group=0)
Begin pointer = 157975108? end pointer = 0
Bad rope data for rope: (rope num = 101) (begin group=0, end group=0)
Begin pointer = 172832652? end pointer = 0
Bad rope data for rope: (rope num = 104) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 172832652
Bad rope data for rope: (rope num = 1) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 158033300
Bad rope data for rope: (rope num = 2) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 158033300
Bad rope data for rope: (rope num = 15) (begin group=-1, end group=0)
Begin pointer = 172227916? end pointer = 0
Bad rope data for rope: (rope num = 766) (begin group=-1, end group=0)
Begin pointer = 155584868? end pointer = 0
Bad rope data for rope: (rope num = 766) (begin group=-1, end group=0)
Begin pointer = 160296116? end pointer = 0
Island Set
Bad rope data for rope: (rope num = 9) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 162992220
Ship theBlackPearl doesn't have fire places
Bad rope data for rope: (rope num = 766) (begin group=-1, end group=0)
Begin pointer = 175782620? end pointer = 0
Bad rope data for rope: (rope num = 101) (begin group=0, end group=0)
Begin pointer = 157231308? end pointer = 0
Bad rope data for rope: (rope num = 104) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 157231308
Bad rope data for rope: (rope num = 1) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 173975156
Bad rope data for rope: (rope num = 2) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 173975156
Bad rope data for rope: (rope num = 15) (begin group=-1, end group=0)
Begin pointer = 165910828? end pointer = 0
Bad rope data for rope: (rope num = 766) (begin group=-1, end group=0)
Begin pointer = 160287340? end pointer = 0
Bad rope data for rope: (rope num = 766) (begin group=-1, end group=0)
Begin pointer = 166881516? end pointer = 0
Ship Boat doesn't have fire places
Can't load texture resource\textures\CHARACTERS\BONE1.TGA.tx
Can't load texture resource\textures\CHARACTERS\GLVHAND.TGA.tx
Can't load texture resource\textures\CHARACTERS\BONE1.TGA.tx
Can't load texture resource\textures\CHARACTERS\GLVHAND.TGA.tx
Can't load texture resource\textures\CHARACTERS\BONE1.TGA.tx
Can't load texture resource\textures\CHARACTERS\GLVHAND.TGA.tx
Can't load texture resource\textures\CHARACTERS\BONE1.TGA.tx
Can't load texture resource\textures\CHARACTERS\GLVHAND.TGA.tx
Bad rope data for rope: (rope num = 9) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 160260820
Ship theBlackPearl doesn't have fire places
Bad rope data for rope: (rope num = 766) (begin group=-1, end group=0)
Begin pointer = 61133820? end pointer = 0
Bad rope data for rope: (rope num = 101) (begin group=0, end group=0)
Begin pointer = 156711396? end pointer = 0
Bad rope data for rope: (rope num = 104) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 156711396
Bad rope data for rope: (rope num = 1) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 154871300
Bad rope data for rope: (rope num = 2) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 154871300
Bad rope data for rope: (rope num = 15) (begin group=-1, end group=0)
Begin pointer = 85465180? end pointer = 0
Bad rope data for rope: (rope num = 766) (begin group=-1, end group=0)
Begin pointer = 159599428? end pointer = 0
Bad rope data for rope: (rope num = 766) (begin group=-1, end group=0)
Begin pointer = 159280316? end pointer = 0
Ship Boat doesn't have fire places
Can't load texture resource\textures\CHARACTERS\BONE1.TGA.tx
Can't load texture resource\textures\CHARACTERS\GLVHAND.TGA.tx
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 9) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 158014396
Ship theBlackPearl doesn't have fire places
Bad rope data for rope: (rope num = 766) (begin group=-1, end group=0)
Begin pointer = 176278604? end pointer = 0
Bad rope data for rope: (rope num = 101) (begin group=0, end group=0)
Begin pointer = 155847156? end pointer = 0
Bad rope data for rope: (rope num = 104) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 155847156
Bad rope data for rope: (rope num = 1) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 169256772
Bad rope data for rope: (rope num = 2) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 169256772
Bad rope data for rope: (rope num = 15) (begin group=-1, end group=0)
Begin pointer = 163716516? end pointer = 0
Bad rope data for rope: (rope num = 766) (begin group=-1, end group=0)
Begin pointer = 155818964? end pointer = 0
Bad rope data for rope: (rope num = 766) (begin group=-1, end group=0)
Begin pointer = 159341324? end pointer = 0
Island Set
Bad rope data for rope: (rope num = 9) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 164043012
Ship theBlackPearl doesn't have fire places
Bad rope data for rope: (rope num = 766) (begin group=-1, end group=0)
Begin pointer = 165430916? end pointer = 0
Bad rope data for rope: (rope num = 101) (begin group=0, end group=0)
Begin pointer = 160520924? end pointer = 0
Bad rope data for rope: (rope num = 104) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 160520924
Bad rope data for rope: (rope num = 1) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 160958740
Bad rope data for rope: (rope num = 2) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 160958740
Bad rope data for rope: (rope num = 15) (begin group=-1, end group=0)
Begin pointer = 176040236? end pointer = 0
Bad rope data for rope: (rope num = 766) (begin group=-1, end group=0)
Begin pointer = 151578244? end pointer = 0
Bad rope data for rope: (rope num = 766) (begin group=-1, end group=0)
Begin pointer = 162089196? end pointer = 0
Ship Boat doesn't have fire places
Can't load texture resource\textures\CHARACTERS\BONE1.TGA.tx
Can't load texture resource\textures\CHARACTERS\GLVHAND.TGA.tx
System exit and cleanup:
Mem state: User memory: 806 MSSystem: 256 Blocks: 16
Leak: 'Bad memory address' line 0, size 50
Leak: 'Bad memory address' line 0, size 50
Leak: 'Bad memory address' line 0, size 52
Leak: 'Bad memory address' line 0, size 50
Leak: 'Bad memory address' line 0, size 50
Leak: 'Bad memory address' line 0, size 50
Leak: 'Bad memory address' line 0, size 52
Leak: 'Bad memory address' line 0, size 50
Leak: 'Bad memory address' line 0, size 50
Leak: 'Bad memory address' line 0, size 50
Leak: 'Bad memory address' line 0, size 52
Leak: 'Bad memory address' line 0, size 49
Leak: 'Bad memory address' line 0, size 50
Leak: 'Bad memory address' line 0, size 50
Leak: 'Bad memory address' line 0, size 52
Leak: 'Bad memory address' line 0, size 49
 
I have started on a Queen Anne's revenge model, see this topic for updates.

http://forum.piratesahoy.net/index.php/topic/17433-the-queen-annes-revenge/page__gopid__393640

the_revenge_is_mine_by_bonjourmonami-d3i0lg2.jpg
 
About the rigging of the Pearl, it seems the ship has two different riggins. One is shown in "Curse of the Black Pearl" and the other is shown in the newer movies. the one from "Curse of the Black Pearl" with the Dautless and Interceptor and the new one
 

Attachments

  • pirates-of-the-caribbean-dead-mans-chest-20060711044638286.jpg
    pirates-of-the-caribbean-dead-mans-chest-20060711044638286.jpg
    79.4 KB · Views: 194
  • Pearl_DMC.jpg
    Pearl_DMC.jpg
    290.8 KB · Views: 201
Indeed, The Pearl underwent a few slight changes from CotBP to DMC. and here I thought I was the only one that noticed.
danse1.gif
 
It would be cool if someone could tell which rigging would be more plausible for the "fastest ship in the caribbean"
 
The Black Pearl is DOOOONNEEEEEEE!!!
Here is a vid of her with 2 versions (un/damaged) and the Queen Anne's Revenge.
To fix her I completley redid the locators.
All I have to do now is find a way to get them on the sassa-frassin FTP.
Now... the important question iiiiiiiiis :j3
 
Looks great!
me.gif
I love battle damage on the Pearl. I did notice her masts and bowspirit were the wrong color though. They're supposed to be as black as the rest of the ship.

The Revenge looks good. Can't wait to try her out. Armada can help you with those walk files. You should stick this video on ModDB.
keith.gif


Good job mate!
 
I never noticed the other Pearl didn't have the rope railing on the stern and bow. Nice touch. I did notice the captain's cabin doesn't have any doors, what happened there?
 
The ships look brilliant, mate! Nicely detailed, especially using the newer cannons. :bow
Are you having trouble with both FTP's or just the new one? If only the new one is a problem, then you can upload them to the old one until things are sorted out.

As LS said, I can do the walk files for you, once I get the models.
And in answer to your question... have one on me! :cheers
 
bonjourmonami, the Revenge looks nice with that stern and the details. The texture of the hull could be more dirty and less colorfull but it is a pretty good model.
 
The ships look brilliant, mate! Nicely detailed, especially using the newer cannons. :bow
Are you having trouble with both FTP's or just the new one? If only the new one is a problem, then you can upload them to the old one until things are sorted out.

As LS said, I can do the walk files for you, once I get the models.
And in answer to your question... have one on me! :cheers

It's the old and new one's that don't work, I try to log into it and it just comes up blank, could someone please put up a screen shot of what should be in the boxes please.
 
Try this.

http://forum.piratesahoy.net/index.php/topic/10288-piratesahoy-ftp/page__view__findpost__p__397003
 
Here. I just can't remember if this is the old one or the new one.
dunno.gif


[attachment=6865:Fullscreen capture 812011 54148 AM.jpg]
 
That is the old one.

Bonjourmonami: Hopefully an administrator will wander by and notice your problem.
 
Won't the old one work too?

Don't worry, I'll poke Pieter and get him to help you Bonjourmonami. Normally Armada is the one I bug all the time, but he's on holiday right now.
dunno.gif
 
Are you using FTP Commander? Were you ever able to get on the FTP? If not, does your firewall allow FTP Commander access to the internet at all?
 
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