• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Build 14 Alpha 10

So I take it that from the lack of people talking about the profile system is that it finally is fixed :cheeky

Well done Screwface :bow

Build 14 Alpha 10 with fixes.

The profile system works well on my build with Srewface's fix. I did loose my profile initially on a new game but I inadvertanlty deleted it instead of using the new profile button at the bottom the new game screen. The game did ask if i wanted to keep my old profile and I clicked no before I thought about it. The new system then delets the old "player" profile completely and sets up a new empty one. :modding
Better read the screens more carefully.

I am also having very slow interface for transferring money and items with the music stuttering. This is annoying but not a game killer.

Hope this helps.
Captain Cook :ty
 
Hmm... other people have reported that slowness thing too. Is it on the Bug Tracker yet?
Since what game version do we have that problem? And is it only with the new brown interface?
 
Hmm... other people have reported that slowness thing too. Is it on the Bug Tracker yet?
Since what game version do we have that problem? And is it only with the new brown interface?

It is not on the bug tracker yet and it is with both the blue and brown interfaces. It seems worst when looting or transferring items to your officers.

Hope this helps.
Captain cook. :shrug

EDIT: I believe it is only in Alpha 10. Alpha 9.5 used to work this just fine if I remember right.
 
Hmm... would be nice to narrow that down a bit further. Alpha 9.5 is already quite oldish... :?
 
Hi. I am playing this mode and reading this forum from build 14 alpha 9.5.
I've started now to play build 14 alpha 10, the Jack Sparrow storyline, and (not surprisingly :D) there are
still a lot of bugs. I've encountered 2 bugs until now and started chasing them on my own. I work as a C/C++ programmer
and I understand the code from POTC pretty well. I will keep playing the Jack Sparrow storyline and trying to fix all bugs
I will encounter.

These are the bugs I found and their fixes:

1) Annabella Brinkley
When I talk to her in the upper room of the tavern and telling me where to search for her sisters, she tells me:
"Try Island first". It should be "Try Nevis Island first".

Screenshot

- Fix:
In the file "\PROGRAM\Storyline\LegendJackSparrow\dialogs\ENGLISH\Annabella Brin_dialog.h"
Instead of:
"Try #sisland_Quebradas Costillass# Island first. That is the last report we have of them.",
It should be:
"Try #sisland_Quebradas Costillas# Island first. That is the last report we have of them.",

One more thing. there are two files: "Annabella Brin_dialog.h" and "Annabella Brinkley_dialog.h" that are almost the same.
There is need for both of them ?

2) Antigua convoy quest trader wrong placement.

If you take a convoy mission to Antigua, where you reach to the destination, you can't move your main character,
and the quest trader is placed on top of one of the guards of the shipyard:

Screenshot

- Fix:
It took me a hole day to find by my own the piece of code where the placement of the quest trader is
determined, but I found the problem:

When it called:
SetCharacterToNearLocatorFromMe("quest trader", 3); // PB
in:
\PROGRAM\QUESTS\quests_common.c line 2127 ( in <<case "generate_convoy_quest_completed":>>)

the function finds the nearest locator from class "goto" by doing the following call:

GetNearLocator("goto", &dist, &findedLocator, minDistance);
in:
\PROGRAM\QUESTS\quests.c

the nearest goto locator is "goto30".

Ive tried to place him in one of the locator in front of my main character
(reload5_1, reload5_2, etc) but I receive in compile.log:

"Template <follow> -> path not found chr.id = Quest trader"

I think it because the place is too narrow, or something. So I've tried to place him in a locator
placed on the shore and it worked. I've placed him to the locator "goto9" hard coded.

Walking to to each other

The locator position


This is my fixed code for that problem:

Code:
bool SetCharacterToNearLocatorFromMe(string characterID, float minDistance)
{
int loadLocationIndex = FindLoadedLocation();
if(loadLocationIndex==-1) return false;
float dist;
aref findedLocator;

ref PChar = GetMainCharacter();

string sIsland = PChar.quest.generate_convoy_quest.island;

if( !GetNearLocator( "goto", &dist, &findedLocator, minDistance) )
{
Trace("Can't goto group locators into location "+Locations[loadLocationIndex].id);
return false;
}

if(sIsland == "Antigua")
ChangeCharacterAddress(CharacterFromID(characterID), Locations[loadLocationIndex].id, "goto9");
else
ChangeCharacterAddress(CharacterFromID(characterID), Locations[loadLocationIndex].id, GetAttributeName(findedLocator));

return true;
}

P.S.:
I'm wandering if the officers will get spawn correctly on those locators ?? I will come back to Antigua when I'll have an officer.


I have some questions related to finding and fixing bugs:

- How can I share my fixes and found bugs with you ?
- Where do I find Inez Dias Tool ? (or how to I add/modify locators for a location) ? - the link from the wiki/forum is broken.
- Here to fost find bugs//fixes ?
- How do you want me to use screenshots ? (picassa, upload etc.)

See ya. :D
 
First things first mate: WELCOME :cheeky

Now onto your questions and bugs...

Jack Sparrow: Brinkley dialog, good find (I will add that fix :yes)

The 2nd bug is universal (not Jack Sparrow specific ;)) and may be a problem :modding
The officers when entering a location get placed on officer locators (not goto)...

I reckon the way to fix the Antigua problem is to add a locator near the player :shrug

The place to put your found bugs are the bug tracker (it is easier to keep track of them if you place them there)

Not sure what is up with the TOOL links :modding

Screenshots are best if added to internet then using Insert Image by getting the picture URL and this will actually put the picture on the forum :yes

EDIT: I have added you to the group "Modders" :D
 
Thanks for the answer and for adding me to the modders :yes.

I will add from now on the bugs and the fixes to the bug tracker.

About the tool from Inez Dias, if I can take it somehow I cold try to add a "goto" location closer than "goto30" to the spawning place for the main character to see if it will fix it.

There is another bug there to: there should be a soldier placed on the "goto31" locator (on the other side of the shipyard door), but it isn't spawned and it says the same thing in the compile.log file:

"Template <follow> -> path not found chr.id = "Ant_soldier_6"

The soldier is defined in "\PROGRAM\Characters\init\Antigua.c", the last added NPC. I think that is a locator problem also. Or the "walking path" does not include that place or something ....

P.S.:

Ups, i've just added another bug in this thread instead of the bug tracker :rolleyes:. I promise it's the last one ;) .
 
First of all, let me give you a hearty welcome to the forum!
New members are always welcome, especially members who help us out.
Much appreciated. :doff

1. You're absolutely right. That should be fixed. :yes
It seems that the "Annabella Brinkley_dialog" files are indeed unused.

2. AGH! How many times do we have to fix those trader escort quests???
I thought I had finally got it sorted now, but apparently still not.
Do you (or anybody else) know of such a problem in any other town?
Maybe we should try to find a "FindNearFreeLocatorFromMe" somewhere?

- How can I share my fixes and found bugs with you ?
We have a Bug Tracker here: http://forum.piratesahoy.net//index.php?/tracker/
Fixes you can post on the forum or upload to the FTP or link to on a Bug Tracker issue.
It doesn't really matter, as long as we can find them. ;)

- Where do I find Inez Dias Tool ? (or how to I add/modify locators for a location) ? - the link from the wiki/forum is broken.
This link works for me: http://www.piratesahoy.net/build/tools/tool.rar

- How do you want me to use screenshots ? (picassa, upload etc.)
It doesn't really matter, though I prefer screenshots to be included in the posts.
That way I don't have to click any additional links.
Just sheer laziness on my part, of course. :cheeky
 
I have updated the download instructions slightly on the first page to include Cutler Beckett's dialog update ;)
 
Hi!

I have encountered a bug at the end of boardings. The looting interface doesn't show up! I can hear that the fight is still going on, and I can only see the ocean. Anyone else experienced this?

Playing B14A10 with update fix. Currently playing the Hornblower quest, excellent work!

Cheers,
Gizmo The Pirate :onya
 
Hi!

I have encountered a bug at the end of boardings. The looting interface doesn't show up! I can hear that the fight is still going on, and I can only see the ocean. Anyone else experienced this?

Playing B14A10 with update fix. Currently playing the Hornblower quest, excellent work!

Cheers,
Gizmo The Pirate :onya
that bug should have been fixed long ago, anyhow, can you post your error and system log?
usually, the main errors are listed there.
 
The game doesn't crash, so don't get an error log. This thing hasn't happened in any of the previous builds. I've installed the stock game, build 13 final and then build 14 alpha 10 full and ran runme.bat.
 
Yes it does still generate an error log :yes

Just close the game and it is in your main PotC directory (if you have turned it on)

build 13 final and then build 14 alpha 10 full and ran runme.bat.
Ummm UPDATE??
The update file fixes it not the stock build 14 alpha 10 so go to the first page of this topic and look at the installation instructions ;)
 
I have now installed the game all over again, using the instructions on the front page. I loaded my savegame and prepared to board the Xebec. I killed the captain and then the boarding was over. Pressed spacebar to continue with the looting, but the same problem occured, just the same calm blue sea. :shrug

Have attached the system.log file.

Hope you can figure it out.....

Bye for now...
 

Attachments

  • system.log
    189 bytes · Views: 142
Well it's fixed now, I downloaded the file "Build 14 Alpha 10 fix -267kb" from the bug tracker pages and started a NEW game (Hawk quest). :onya

Thanks for the help.

Bye for now...
 
Ahoy Mateys,

After a six week period where I was on the road every week for business I have returned to stromy seas. I wonder if much has changed in the build since October 1.

When I left, I reported bugs:

Crew not using firearms

Ransom not working

If you die in the jungle on Grenada or Bonaire you don't got to the tavern if you recover

The " Land Troops" icon shows up in your enter list when you leave the pirate settlement on Nevis.

A bug I have noticed recently, when you caputure a ship and the log tells you how much money you gain that does not appear to be added to your crew money total.

Also playing New Horizons, and going to Martinique I got to CDs on the first approach and a crash when I tried to land so maybe something is up.

Hope everyone is prosperous and healthy
 
I think there is a bug in the game at Martinique. I can't land in port to execute the ammunition ship protion of the main quest. Five tries and the same result. Carsh and freeze. And you can't go to the port form the city either looks like some file is missing.
 
Hello again, Jason! Please post all bugs on the Bug Tracker.
It seems that pretty much all our modders -especially our coders- have gone into hibernation,
so not much bugs have been fixed recently. I'm sincerely they'll come back again in December. :facepalm
 
Back
Top