• New Horizons on Maelstrom
    Maelstrom New Horizons


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Build 14 Alpha 9

ok i loaded a earlier save and that fixed the problem.so i happily finished the
sparrow quest for the 1st time :dance :woot :will :sail ok that's enough
emoticons for now lol
 
Um you should talk to Gibbs, Annamaria and Turner and then they should run onto the ship.

You DONT need to talk to the crew
 
Good job mate :onya

Did you complete all available sidequests as well :woot
- Sao Feng
- Ammand the Corsair
- Capitaine Chevalle
- Captain Villaneuva
- Gentleman Jocard
- PRE-DMC/Lucas and Davy Jones
 
least i forget,congrats on a fun storyline to play,and i'm just one of those who never
does side quests till i complete the main quest least once :onya
 
:gday

i`ve found some problems in the runme.bat of the last patch.

COPY /Y resource\textures\Islands.TGA.tx resource\textures\locations\SPAIN\Islands.TGA.tx

there`s no such file in my game folder at all, maybe it`s referred to small.islands.tga.tx?

COPY /Y resource\textures\CityRadmond.TGA.tx resource\textures\locations\SPAIN\CityRadmond.TGA.tx

no such file, but city_radmond.tga.tx.

COPY /Y resource\textures\Isla_Muelle_refl.TGA.tx resource\textures\locations\SPAIN\Isla_Muelle_refl.TGA.tx

no such file at all in the whole game folder.

COPY /Y resource\textures\Island_Isla Muelle.TGA.tx resource\textures\locations\SPAIN\Island_Isla Muelle.TGA.tx

the file is in the folder texture but is not copied in the Spain\France\Holland etc folders.

COPY /Y resource\textures\Island_KhaelRoa_refl.TGA.tx resource\textures\locations\SPAIN\Island_KhaelRoa_refl.TGA.tx

there`s no such file, but surely it refers to KhaelRoa_refl.TGA.tx in \textures

COPY /Y resource\textures\leafPalms.TGA.tx resource\textures\locations\SPAIN\leafPalms.TGA.tx

this line is repeated several times, so it copies this file 3 times only in the Spain folder.

COPY /Y resource\textures\grassgreen11.TGA.tx resource\textures\locations\SPAIN\grassgreen11.TGA.tx

no such file, maybe grassgreen1.tga.tx, but it`s been already copied.

COPY /Y resource\textures\Grass22.TGA.tx resource\textures\locations\SPAIN\Grass22.TGA.tx

no grassgreen22, maybe grass022 copy.tga.tx?

COPY /Y resource\textures\rockground1.TGA.tx resource\textures\locations\NATIVES\rockground1.tx

all the files are in tga.tx but this one is copied as.tx only.
is it intended?



related to gameplay:
the merchant escort missions are still bugged.
in falaise de fleure a merchant asked to reach a place named falaise the fleure, CTD occurs if the mission is accepted.
Marigot city in S.Martin is bugged.
after reaching the port and heading towards the townhall i found myself in......P. Royale!
graphical glitches:
as Dober or Talisman i`m having many problems with these glitches\window flashes and flickerings, i`ll mess with my ati control panel and see what happens.
these glitches are constant, they show up in every atmospheric condition and are not related to any ship in particular, i get them in 90% of the game.

PS: i`m using the realistic sail ship mod, and my ship, even with undamaged sail, is unable to move quite often.
i mean, if the wind hits the ship at a 45 degree, the ship doesn`t move at all....many times i`ve found myself really near a city, but i could not enter because the wind was not perpendicular to my ship....i`ve have even ran out of rum......sniff....sniff.....with sick people onboard......sniff...sniff...i felt so powerless........

in my last try i`ve boarded a 9lb 30-long guns merchantship, which surrendered to a fort, and i swapped ship with no penalty.
of course my game is patch 4 wip6, but i was at the beginning of the game and that merchantship was labeled as 6th class ship, i think it`s not intended, i find this too cheasy.
 
Patch 4 WIP 6 doesnt exist :shrug

As for the ship class IT is right, all the ships are classed under a historically accurate system now ;)

Merchant missions are fixed in one of the versions (not sure which though)

I recall the Port Royale/Marigot bug was in an old version, are you sure you followed the install instructions correctly :shrug
 
hi i just installed the new patch but i can't find the Period Relations mod on the advanced options page.
is it a bug or is it always on?
 
The Period relations just changes the relations for each period (ie the Jack Sparrow storyline has different nation relations to the Devlin storylines)

Also the island names are period correct as well now ;)
 
i`ve found some problems in the runme.bat of the last patch.
Thanks a lot for going through the trouble and checking all that!
None of it is intentional and I'll fix it for Alpha 10! :woot

related to gameplay:
the merchant escort missions are still bugged.
in falaise de fleure a merchant asked to reach a place named falaise the fleure, CTD occurs if the mission is accepted.
That is bizarre; I fixed that "go to town you are" bug! And where does that CTD come from???
How come the town is named "Falaise de Fleurs"? Did you disable the Real Caribbean mod?
Apparently not, because below you do mention Port Royale. :?

Marigot city in S.Martin is bugged.
after reaching the port and heading towards the townhall i found myself in......P. Royale!
I found one Port Royale teleport still in the files that would've occured if you went into the tailor shop.
Other than that, there should be no teleports left. And I've got that one fixed too.
Since Marigot doesn't HAVE a tailor shop, I just removed the code. ;)

as Dober or Talisman i`m having many problems with these glitches\window flashes and flickerings, i`ll mess with my ati control panel and see what happens.
these glitches are constant, they show up in every atmospheric condition and are not related to any ship in particular, i get them in 90% of the game.
I've seen it as well, but there's nothing much we can do until we know what code or what model causes this.
That is not going to be easy. :modding

PS: i`m using the realistic sail ship mod, and my ship, even with undamaged sail, is unable to move quite often.
i mean, if the wind hits the ship at a 45 degree, the ship doesn`t move at all....many times i`ve found myself really near a city, but i could not enter because the wind was not perpendicular to my ship....i`ve have even ran out of rum......sniff....sniff.....with sick people onboard......sniff...sniff...i felt so powerless........
It depends on the shiptype and especially the rigging. It's realistic, but can be quite annoying too.
I once tried sailing around an island in realistic mode and has quite some difficulties doing even that.
Some ships can sail close to the wind, but then others hardly even make headway when they've got the wind on their beam. :shock

in my last try i`ve boarded a 9lb 30-long guns merchantship, which surrendered to a fort, and i swapped ship with no penalty.
of course my game is patch 4 wip6, but i was at the beginning of the game and that merchantship was labeled as 6th class ship, i think it`s not intended, i find this too cheasy.
Please post any comments on the ship reclassification here:
http://forum.piratesahoy.net//index.php?/topic/14679-the-historical-ships-mod/
It's supposed to be historically accurate, but we don't really know how well it works for gameplay purposes.

I've also once taken a free surrendered ship right at the beginning of the game.
It would be nice if the game would check if you actually were in a battle with that ship
(eg. made at least one hit) before allowing you to board her after surrendering.
At the moment, I think it just checks the nation relations or something. :?
 
hi i just installed the new patch but i can't find the Period Relations mod on the advanced options page.
is it a bug or is it always on?
I indeed said that it replaces the "Random Relations" mod.
That mod would completely randomize the nation relations upon any new game start;
however that could potentially mess up quests.
The Period Relations mod is always on and generates different period-correct relations in each period.
That way we can be sure that the relations make sense in each storyline.
You'll still get the original game relations in the standard storyline.
 
i've just encounterd mister gibs in the standard storyline in tortuga and he gave me the compas but what am i supposed to do with it?
 
Patch 4 WIP 6 doesnt exist :shrug

As for the ship class IT is right, all the ships are classed under a historically accurate system now ;)

Merchant missions are fixed in one of the versions (not sure which though)

I recall the Port Royale/Marigot bug was in an old version, are you sure you followed the install instructions correctly :shrug


sorry, patch 4 wip 6 stands for B14 alpha9 patch 4 plus b14 alpha 10 wip 6.
however, i`m not talking about the merchants` assignment i get in the store (just for sake of clarity), but the escort ones i get in the tavern, when it happens again, i`ll take screenshots.
actually i installed in this way:
B13 final ==> runme.but (deleting program\resource folders afterwards)
B 14 alpha 9 full ==>runme.bat
b14 alpha9 patch4==>runme.bat
b14 alpha10 wip 6==>runme.bat
is this ok?

Thanks a lot for going through the trouble and checking all that!

i`ll check the rest of the latest content in the runme.bat when i`ve got time, this night i hope.
 
i've just encounterd mister gibs in the standard storyline in tortuga and he gave me the compas but what am i supposed to do with it?
You can now visit Isla de Muerte if you like. You can find Hendrick Vanderdecken, seller of cursed ships, in the shipwreck.
Other than that, there's nothing you can do there outside the Jack Sparrow storyline. :shrug
 
however, i`m not talking about the merchants` assignment i get in the store (just for sake of clarity), but the escort ones i get in the tavern, when it happens again, i`ll take screenshots.
That's what I understood, but that's also what I fixed. :shock

actually i installed in this way:
B13 final ==> runme.but (deleting program\resource folders afterwards)
B 14 alpha 9 full ==>runme.bat
b14 alpha9 patch4==>runme.bat
b14 alpha10 wip 6==>runme.bat
is this ok?
Yes, it is. :yes

i`ll check the rest of the latest content in the runme.bat when i`ve got time, this night i hope.
Really much appreciated! :doff
 
You sure that is the right installation Pieter ;)

Build 13 Final => runme.bat
Build 14 Alpha 9 => runme.bat
Build 14 Alpha 9.5 => runme.bat
Build 14 Alpha 9.5 Patch 4 => runme.bat
Build 14 Alpha 10 WIP => runme.bat

That is right isnt it ;)
 
You sure that is the right installation Pieter ;)

Build 13 Final => runme.bat
Build 14 Alpha 9 => runme.bat
Build 14 Alpha 9.5 => runme.bat
Build 14 Alpha 9.5 Patch 4 => runme.bat
Build 14 Alpha 10 WIP => runme.bat

That is right isnt it ;)

sorry again, yes i`ve installed the B 14 alpha 9.5 between the b 9 and the b 9.5 alpha patch 4 of course...just wasn`t correct in typing.
 
Oops; I must have not been paying attention. Listen to Captain Maggee. :facepalm
I'll be SO happy when it's simple again with Alpha 10! :shock
 
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