Thanks!
Unfortunately I am severely running low on time as well, so won't be able to do much myself either.
Unfortunately I am severely running low on time as well, so won't be able to do much myself either.
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Could you post a savegame of that one? So me or @Levis can talk to the smugglers ourselves?
If it is indeed a "multiple towns" problem, then I've got a hunch on what the reason is. Not entirely sure about a fix, but it would be a start at least.
Today I actually tested a Beta 3.2 install based on the cumulative updates from the past year or so
vs. a Beta 3.2 install that I put on top of a clean Beta 3 version. Results: Exactly the same.
When did that happen? Do you have a compile.log to go with it? Any on-screen "character missing" errors as well?Crickey! That's a huge error.log. La Croix storyline.
When did that happen? Do you have a compile.log to go with it? Any on-screen "character missing" errors as well?
Indeed it is. Sorry, not paying attention.The compile and system logs are right there with the error log. I wuz smuggling.
ERROR - Missing Character ID: Enc_Char4
That is an error on this line:This error log just got generated. My game crashed for no good reason and this is in the character utilites which has been getting modified a lot lately.
void SetCharacterGoods(ref _refCharacter,int _Goods,int _Quantity)
{
if (IsTrader(_refCharacter)) return; // KK
string goodsName = Goods[_Goods].name;
if (sti(_refCharacter.Ship.Cargo.Goods.(goodsName)) == _Quantity) return; // KK // <------------ THIS ONE -----------------
_refCharacter.Ship.Cargo.Goods.(goodsName) = _Quantity;
int curLoad = RecalculateCargoLoad(_refCharacter);
int maxLoad = GetCargoMaxSpace(_refCharacter);
if(curLoad>maxLoad)
{
// KK -->
//Trace("ERROR! Cargo space overup (character=" + _refCharacter.index + ",Quantity=" + _Quantity + ", curload=" + curLoad + ",maxload=" + maxLoad + ")"); // NK 05-04-06
ClearCharacterGoods(_refCharacter, _Goods);
SetCharacterGoods(_refCharacter, _Goods, GetGoodQuantityByWeight(_Goods, GetCargoFreeSpace(_refCharacter)));
// <-- KK
}
}
Oh, by the way, i have found something missing on the fetch quests of @Levis ; I have done one quest about helping the shipyard of Pointe a Pitre, in which i bought sailcloth (Around 432) on Saint George (Sao Jorge normally) And when i came back.... there wasn't any option of dialogue to deliver the sailcloth. I will give the savegame in which you can see the problem. This is after buying the sailcloth and going to talk to the owner of the shipyard.