Yes, which one is the BBF flag?
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The one with the smoking skull. That one looks really out-of-place on random pirate ships!Yes, which one is the BBF flag?
You don't have to. Just put the BFF one on your new line of "quest pirate flags" and replace your own black flag with something else.Okay, Ill move the plain black flag as well.
If at all possible, I'd like to find a different solution to that one.How about making a "British" Pirate flag, identical to a normal "Colonial Powers" British flag but stored as a Pirate flag? This can then be used for Silehard so that he appears to be flying a British flag when he's allied with the pirates in the Cozumel battle.
You won't be marked as a traitor anyway because I added those exception attributes to all of those ships last week.I think I suggested this before and at that time it was considered easier to make Silehard friendly to Pirates despite being British than to have a reserved Pirate flag for him. But if we're having reserved Pirate flags anyway then perhaps it can be done after all, and has the benefit that if you are flying a British flag at the time of the battle, you won't be marked as a traitor because you're bringing Silehard to justice.
My personal intention would be to NOT affect the interfaces at all, so all these flags WILL be visible to the player.How is this secret row of pirate flags supposed to work? Playing JackSparrow storyline this
row becomes visible? Even those who have no connection with that story.
See above. I'd like to avoid this solution if we can...An english flag in the pirate department sounds fun and I can easy fix it. But can it be confusing for the player?
He won't fool any british warships with that one.
But I do want to find the code that assigns pirate flags to random ships and make sure they won't be ever used by regular NPC pirate ships.
So it won't affect the player much; just will prevent very specific pirate flags from showing up during general play.
Is THAT what I did? I knew I did something to prevent Jack Sparrow's flag from appearing, but couldn't remember anymore what or how.Looks like you already did! Check out GetPirateFlag() in flags.c. You appear to have blocked the last flag in the three (soon to be four or more) textures from appearing in a random selection
Sounds perfect to me!5 rows and the 5 protected ones should be: Sparrow, BBF, Animists, Milady, Roxanne?
Sorry 'bout that. I wasn't near my game until a good several hours later.drawing up the Animist pirate flag would have been a bit easier if that had been posted this morning instead of this evening.
Neither can I so I bring my own computer and can get something useful done at school.Shame that I can't access my game files from work.
I do have a laptop, so that may be possible. They'd probably be real happy when they see me doing coding on something that is so NOT related to lifeboats,Neither can I so I bring my own computer and can get something useful done at school.
I don't so it's a standard joke if I brought my briefecase when I arriveI do have a laptop