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Solved Making Town Capture Boarding Locators

Discussion in 'Tutorials' started by Pieter Boelen, May 11, 2009.

  1. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    For the Capture Colonies mod to work properly, I had to make the game use one MORE locator than was the case before.
    However, I disabled that again for ships. So we'd have to see if that problem still occurs. Should be back to Beta 2.5 state on that.

    That is RESOURCE\MODELS\Locations\Town_Cartagena\Port\cartPort_lb.gm . Same problem applies to the regular Puerto Rico port too.
     
  2. Talisman

    Talisman Smuggler Storm Modder

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    I think I previously misunderstood this - what you mean is the total number of Attackers + Defenders that the allowed in Capturing Colonies is 8.

    I previously thought you meant 8 Attackers and 8 Defenders. :modding

    :rofl

    That means that in most places the game is currently generating the maximum number of combatants - 3 or 4 defenders , 4 crew and the player.

    So having 6 locators for each side is the best way forward. :yes


    :cheers
     
  3. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Ah, yes. No, that's not it. 8 characters total it is. :wp
     
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  4. Talisman

    Talisman Smuggler Storm Modder

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    :yes

    Just completed Cartagena - had my Tavern- recruited officers with me in the Fort:dance

    but not the Town. When the officers were there I only got one crew-member - without the officers the game gave me four of them ( always against 3 defenders )

    :duel:

    Do you know which files contain the locators for the Forts? ( I would like to change the position of the Player in the 2nd Fort Section - so they don't get stuck behind the crew )

    :drunk
     
  5. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    WHAT??? That doesn't sound right at all.
    Indeed you don't get officers in towns (don't know why), but you DO get crew instead! I just tested it myself to be absolutely sure.
    I got three officers PLUS myself in the fort and three CREW plus myself in the town. Sometimes one extra crew, depending on the number of locators.
    But never only one crewmember! :shock

    RESOURCE\MODELS\Locations\Fort_Inside\Fort_2\fort2_l.gm .
     
  6. Talisman

    Talisman Smuggler Storm Modder

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    Sorry That is what I meant - xD

    I got 3 officers + 1 crew - or - 0 officers + 4 crew.

    :yes

    :drunk
     
  7. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    OH! Well, that's OK then. At least it doesn't work worse for you than it does for me then. :wp
     
  8. Talisman

    Talisman Smuggler Storm Modder

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    Just captured St Pierre, Martinique,

    In the Part of the town with the store in ( think it is Town 03 - boarding file is FF03_lb ) my officers suddenly appeared - they are not there for any of the other town sections.

    So in that section I had - player + 3 officers + 3 crew against 3 Defenders.

    There don't appear to be any additional locators in the file just the usual loc 0 to 3 and aloc 0 to 3

    So I don't know why the officers appeared there. :shrug


    :cheers
     
  9. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    WTF??? How can that location be any different? o_O
     
  10. Talisman

    Talisman Smuggler Storm Modder

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    With Beta 3 Test ver 18 Sept

    Just attempted to capture Speightstown ( Oxbay )

    Fought through everywhere ok :duel:

    - but there was no Fort Commander/ Governor to talk to at the end.

    After the last fight the icon top left was not the Town Hall one - but one for another section of town. When I went to the section there was no one to talk to.:shrug


    ALSO :- In Oxbay Port and the original Oxbay Town - my Officers appeared with me again as in Martinique - so I had me + 3 Officers + 4 Crew against 3 defenders.

    The Officers did not seem to be using or attach themselves to any of the locators. :shrug

    There was no error log generated.


    :drunk
     

    Attached Files:

  11. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Dammit, you're right. I broke Speightstown somehow. It worked before. :modding

    MIGHT be a simple fix. Open PROGRAM\Characters\init\Oxbay.c and find:
    Code:
      ch.old.name = "Ralph";
       ch.old.lastname = "Maybank";
       ch.name    = TranslateString("","Ralph");
       ch.lastname    = TranslateString("","Maybank");
       ch.id     = "Ralph Maybank";
       ch.model   = "Sailor16";
       ch.sound_type = "male_citizen";
       ch.sex = "man";
       ch.location   = "Oxbay_suburb";
       ch.location.group = "goto";
       ch.location.locator = "citizen10";
    Replace with:
    Code:
      ch.old.name = "Ralph";
       ch.old.lastname = "Maybank";
       ch.name    = TranslateString("","Ralph");
       ch.lastname    = TranslateString("","Maybank");
       ch.id     = "Ralph Maybank";
       ch.model   = "Sailor16";
       ch.sound_type = "male_citizen";
       ch.sex = "man";
       ch.location   = "Oxbay_suburb";
       ch.location.group = "goto";
       ch.location.locator = "citizen010"; // <-- Note that locator change
    New game required for the change to take effect. Haven't got the time to test it right now.

    This may sound like it has nothing to do with it, but strangely enough it does.
     
  12. Talisman

    Talisman Smuggler Storm Modder

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    Attached is the update to the town boarding locator files. It should remove the floating crew members etc.

    I have checked that each location has at least 6 locators for attackers and 6 for defenders ( numbered loc 0 -5 & aloc 0-5 )

    I have not removed any of the strangely shaped locators or reduced the number of locators in places where there are lots.


    Officers accompanying player during Capturing Colony

    If you have Officers - they will fight with a player in the Forts.

    Elsewhere sometimes they appear but mostly they don't :read

    I have seen officers in the following places:-

    St Pierre, Martinique - in 3rd town section ( where the Store is )

    Speightstown - Port & Town 1st Section ( Original town)

    Sao George, Grenada - Port & Town

    Port Au Prince, Hispaniola - Port ( uses same model as Sao George Port)

    Kralendijk, Bonaire - Port & Town

    Willemstad, Curacao - Port, Town 2nd section ( uses same model as St Pierre store section ).

    Grand Turks - town 3rd Section ( Town hall Section)

    St Johns, Antigua - Port

    Pirate Fort, Bonaire - on Beach

    Smugglers Lair, Grenada - on Beach

    Buccaneers Camp, Hispaniola - on Beach.


    :cheers
     

    Attached Files:

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  13. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    That's awesome! Thanks a lot for your work on this! :cheers

    Also very interesting on those officers. Oh well, players will just be "lucky" in those areas for the time being.

    BTW: Did anyone check if Speightstown can be captured now again?
    The fix is in the latest update, but does require a new game.
     
  14. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Well, as far as I know, this mod is now properly playable and usable.
    It isn't perfect, but it'll do for now. If there ARE still any proper problems with it, as usual, please post here. :doff

    Anyway, "Solved" for now.
     
  15. tommy61157

    tommy61157 Unofficial Pirate Potato Provisional QA Tester Storm Modder

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    This calls for a celebration, cheese for everyone! Wait, scratch that, cheese for no one. Well, it's just as much of a celebration if you don't like cheese, true? (I love making references to other video games)
     
  16. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Not familiar with whatever game you're referencing, I'm afraid. But I don't much care for cheese. :sick

    But indeed it is really cool to have this feature properly playable at long last!
    Same with so many other things that finally work in such a way that you can have fun with them.
    That has been the intent for the past many months: Get this game in a state where we can STOP being frustrated and START having fun! :dance
     
  17. DavyJack

    DavyJack Pirate Queen Storm Modder

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    Yep! FUN!!! And CHEESE!!! I totally love CHEESE! :love
     
  18. tommy61157

    tommy61157 Unofficial Pirate Potato Provisional QA Tester Storm Modder

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    I was referencing The Elder Scrolls IV: Oblivion The Shivering Isles expansion pack, right after you activate Xedilian for Sheogorath.
     
  19. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Ah yes, never played that. :no
     
  20. DavyJack

    DavyJack Pirate Queen Storm Modder

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