Obviouly we'll need to tone down the treasure then. Could anybody give me some good values of a minimum value in the chest and a maximum value? I think a maximum of twice or thrice the money you paid for the map would be OK? Anyone else has any comments on how much there should be in the chests?
<!--quoteo(post=179973:date=Jan 22 2007, 10:31 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Jan 22 2007, 10:31 PM) [snapback]179973[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Anybody please confirm the following bug: If yuo have more than one of an item, the number in the Inventory screen is NOT always correct. For example: If I have two or more cursed coins, it says I have 7 while I just have two.<!--QuoteEnd--></div><!--QuoteEEnd-->
Confirmed.
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I have found the cause of that bug and fixed it. The fix is Treasure_Quest_Fix.zip attached to <a href="http://www.piratesahoy.com/forum/index.php?s=&showtopic=9637&view=findpost&p=179924" target="_blank">this</a> post.
<!--quoteo(post=179973:date=Jan 22 2007, 10:31 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Jan 22 2007, 10:31 PM) [snapback]179973[/snapback]</div><div class='quotemain'><!--quotec-->
The only other thing I have found so far is that there are still no weapons chests in the capured ship's cabins. All other chests are working fine.
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You are quite right about the weapons chests. I can confirm that they're not there. It has something to do with the Free Walk on Ship mod that Pirate_KK made; there must be some code to prevent weapons lockers from appearing in anything but your own ship's cabin.
<!--quoteo(post=179973:date=Jan 22 2007, 10:31 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Jan 22 2007, 10:31 PM) [snapback]179973[/snapback]</div><div class='quotemain'><!--quotec-->
I wonder about the cabin and decks I have fast schooner, level 5 and I am in a big cabin and boarded from the large deck.
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The cabin seems to be based on the boarding location set for the ships in ships_init.c.
<!--quoteo(post=179975:date=Jan 22 2007, 10:38 PM:name=CountDracula)--><div class='quotetop'>QUOTE(CountDracula @ Jan 22 2007, 10:38 PM) [snapback]179975[/snapback]</div><div class='quotemain'><!--quotec-->
ok I install alpha 5 update...but now when I try to load a saved game (in alpha 4) that tell me that are incompatible with that build...is that normal?
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That is correct. Unfortunately a new game is required to prevent compatibility issues.
<!--quoteo(post=179977:date=Jan 22 2007, 10:45 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Jan 22 2007, 10:45 PM) [snapback]179977[/snapback]</div><div class='quotemain'><!--quotec-->
Pieter, you said a while back that "BOAL_deck.c" is no longer being used. What ever is being used should be looked at to correct the mismatch of cabins to ships, IMHO
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The file is still used, but it's been rewritten to work completely different. I <i>think</i> the ship cabins and stuff have something to do with the boarding locations set in ships_init.c in combination with the Locations\init\boarding.c file.
<!--quoteo(post=179980:date=Jan 23 2007, 12:25 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Jan 23 2007, 12:25 AM) [snapback]179980[/snapback]</div><div class='quotemain'><!--quotec-->
As before in the alpha when you finsih boarding after taking the ship the icon on the screen reamins the boarding icon not the exchange icon.
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What exactly do you mean by that?
<!--quoteo(post=179980:date=Jan 23 2007, 12:25 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Jan 23 2007, 12:25 AM) [snapback]179980[/snapback]</div><div class='quotemain'><!--quotec-->
Something new is the surrendered capains that you talk to all insist on a fight. Even if the ship has struck.
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That is inentional. If the enemy captain is stronger than you are, he'll insist to fight anyway. Maximus wrote that mod a long time ago and I finally added it now. It might be a nice mod, it might not be. Please tell me what you think. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--quoteo(post=179988:date=Jan 23 2007, 04:27 AM:name=Nosie)--><div class='quotetop'>QUOTE(Nosie @ Jan 23 2007, 04:27 AM) [snapback]179988[/snapback]</div><div class='quotemain'><!--quotec-->
Above screenshots to show what happend on Falaise de Fleur
trying to meet the Captain of the Requin. He seems to be in
no mood to talk, as you can see by the locked door!
Tried it several times all with the same result. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="
" border="0" alt="mybad.gif" /> <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
" border="0" alt="dunno.gif" />
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That might have to do with some changes Maximus made. I'll have to check that out.
<!--quoteo(post=180004:date=Jan 23 2007, 08:26 AM:name=giuliootto)--><div class='quotetop'>QUOTE(giuliootto @ Jan 23 2007, 08:26 AM) [snapback]180004[/snapback]</div><div class='quotemain'><!--quotec-->
I found the "gun reload" problem from the Build14.4 if the AMMOMOD disable, if the AMMOMOD is enabled this problem doesn't occurr.
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That would explain why I don't have that bug. I wonder why it's caused. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="
" border="0" alt="rolleyes.gif" />