• New Horizons on Maelstrom
    Maelstrom New Horizons


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Praise, comments, questions and suggestions

To Inez Dias: All Virtual Sailor models are freely available from the <a href="http://www.avsim.com/vs" target="_blank">official site</a>, <a href="http://www.`virtual-sailor`.net/vsn" target="_blank">Virtual Sailor Net</a> or my <a href="http://www.vsshipyard.tk" target="_blank">Virtual Sailor Shipyard</a>. The 3D files are in Microsoft DirectX format (.X), using BMP and JPG textures. The 3D files can be converted to 3DS using Deep Exploration. However, Virtual Sailor boats sometimes have a way higher polycount than is useful for PotC vessels and sometimes come with full interior. For a PotC conversion, they would need to be optimized.
Of course, you would need to ask for permission to the authors for adding them to PotC, but I doubt they would mind. I know almost all of them personally, so I could ask them.
Hope this answers your questions, but if you have any more I'd be happy to answer them. It is also possible to turn to the <a href="http://forums.simflight.com/viewforum.php?f=32" target="_blank">Virtual Sailor Support Forum</a> for questions concerning Virtual Sailor and the use of Virtual Sailor boats for other games.

Hope it'll be possible to add Virtual Sailor boats to PotC. There are a fair few really nice ones.

BTW: Maybe I'll build the "Amsterdam" for Virtual Sailor once. If I do, can you guys help me also adding her to PotC? For all I know, there is no `sort-of` similar ship yet, even though she would fit in nicely (If there IS a similar type ship: which one?). Here are two pictures of the `real-life` replica:
1.jpg
2.jpg


To Nathan Kell: I'll have a look at that debug mode, if I can get my game to work with Build 12. Only it is a bit problematic getting it to work. I first did a clean install of PotC, then installed Build 12 on top. Once finished downloading files, it said "Cannot open buildsettings.h" (or something to that effect) and stopped. Apparently, when installing the European version support, things go awry and there's nothing I can do about it. HELP!

As for the music: As soon as there is any coding needed, it'll get a bit too complicated for me to find out by myself. But I wasn't planning on replacing anything. Just add some additional tracks to the default ones.
(BTW: It might be nice to have the music be influenced by the nation of the ships you'll be fighting, so you can have `English-flavoured` music when fighting the English and `Spanish-type` music when fighting the Spanish. Can that be done? And if so: how?)
I'll make sure all new tracks have the same volume as the original ones. I have a useful program for that, so it shouldn't be too big a problem. Hope to be able to do something on this mod soon. Sounds like fun to me. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
1) So it these things are supposed to be hardly encountered? Ok. That explains a lot. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
2) I can indeed change the sails with the F2 menu. I just thought I read something about buying sails in the ReadMe and was wondering what that meant.
3) Where might I find the old sail textures?
(BTW: Both the old and the new textures are not the real Dutch emblem: Both of them are the Amsterdam emblem (with Amsterdam being the capital). Loving Amsterdam like no other town in this world, I don't mind at all. Actually prefer it over a <i>real</i> Dutch emblem. But I did like the old one with the two lions better...)

You're looking forward to more of my questions? Be careful what you ask for! I am known to come up with insane amount of questions and request in the Virtual Sailor Community! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
(I'll try to keep things within the boundaries of being reasonable, but if I'll manage...? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> )
 
Is it possibe to restore F1 funtionality to the Esc key (`Euro-style`)? I prefer Esc to work as main menu button.
What is included in the "extra textures" in the Build 11 and Build 12 installs?

I seem to have Build 12 working now! I did it by first making a clean PotC install, then installing Build 11 on top with all `Euro-support` turned on and after that, installing Build 12 without `Euro-support`.
Thanks a lot for your help guys! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Pieter,
That would be wonderful if we could get Ships from Virtual Sailor into POTC. Is was just looking for something to try the tool on (for I'm myself a lousy modeler). I'll go look at the site and if I think it's doable I'll get back to you to find out whom to ask for permission and how. You really got me curious about that game, too.
 
In reverse order.
Yes, that (ESC = F1) is possible; I believe ALexusB made such a mod. I don't think I have it any more, however. If one of you has it... {or if one of you could send me the stock Euro Program folder, I can steal it from there <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />}

Re: Music. OK. Well, if you change your mind, I can walk you through setting up a music pack.

Regarding `nation-specific` music. Yes, that can be done. Currently, music in sea mode is set via:
1. On load to sea: set normal music if normal, storm music if in storm
2. Once per second Check pchar.ship.POS.mode, with choices
SHIP_SAIL (default), SHIP_WAR, and SHIP_STORM (this is for People On Ship; it's just reused for music choosing).
2. If it doesn't match previous value (i.e. went from SAIL to WAR, or STORM to SAIL) do:
-if now SAIL, play Sound_OnSeaAlarm(false);, and then:
--if was STORM, play "music_End_storm"
--if was WAR, play "music_ship_victory"

-if now WAR, play Sound_OnSeaAlarm(true);


Sound_OnSeaAlarm(true or false) plays:
if true, "music_sea_battle"
if false, go back to old music (either "music_spokplavanie" for normal or "music_storm" if storm).

What you need to do is set a pchar property on loading to sea saying which music to play, and then change Sound_OnSeaAlarm(), the "true" case, to play that pchar.property.

So you'd need to:
on load sea set pchar.seaalarmmusic = "normal";
on load a nation's ship, check pchar.seaalarmmusic. If it's normal, set it to that nation's music; if it's _not_ normal (i.e. it's been set to another nation) and it doesn't match this nation, set to "multination_battle", and if it's the same as this nation or it's already "multination_battle", leave it alone.

Then in Sound_OnSeaAlarm() instead of playing "music_sea_battle", have it play pchar.seaalarmmusic.
 
A fancier approach would also check whether the nation is _hostile_ to the player, and if only one nation hostile, set to that nation (even if other nations' ships are loaded; you aren't fighting _them_)
 
If you've got a tool for that....Could you do the same for the PGMUS oggs? Please? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> As they have that problem.

1. But you can change that! {Dean}You have the power!{/Dean}.
2. I believe Kieron said basically that the code is there but not really implemented yet. So if someone _wanted_ to set up the buying of sails, his code would support it, but no one's bothered yet.
3. Emailed to you.
 
<!--QuoteBegin-Pieter Boelen+--><div class='quotetop'>QUOTE(Pieter Boelen)</div><div class='quotemain'><!--QuoteEBegin--><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->HAVE AN ALE!<!--QuoteEnd--></div><!--QuoteEEnd-->I know you're going to hate me for saying this, but I don't drink alcohol. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
(Ok. Now I've done it. Better get outta here before all hell breaks loose. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> )
<!--QuoteEnd--></div><!--QuoteEEnd-->

Ah, that ale and rum is only virtual <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/beer2.gif" style="vertical-align:middle" emoid=":beer" border="0" alt="beer2.gif" /> , as is the blood we claim to spill. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" /> Only the emotions are surprisingly real... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />

Welcome to the Antialcohilic Pirates Anonymous <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
To Inez Dias: I hope you'll find it possible to use VS models in PotC. I would gladly try and help you as much as I can, but I doubt I would be able to do much good without my programs working ( <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mad.gif" style="vertical-align:middle" emoid=":c" border="0" alt="mad.gif" /> )...

To Nathan Kell: Hmm. You got me highly confused on the music coding part of the music package. If I will do this some time, someone else will need to do the coding part as I don't get a clue. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
You can use a program called <a href="http://mp3gain.sourceforge.net" target="_blank">MP3Gain</a> to get MP3 files on the same volume. Of course, this doesn't work for .ogg files, but they can be converted to MP3 first. If you tell me which are the PGMUS files that need to be normalized, please say which are the ones and where to find them. (I don't seem to be able to find any `non-default` .ogg files in my MUSIC folder, so either they somehow aren't there or I just to plain stupid to find them <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/diomed.gif" style="vertical-align:middle" emoid=":dio" border="0" alt="diomed.gif" /> )
Thanks for your answers and thanks for sending the old Dutch sails as well. Would you be able to tell me how to implement them as new `pirate-sails`, so I can set the Dutch sails for my own ship(s), but the normal Dutch ships keeping the new ones?

BTW: There is some button which, on pressing, shows the name and health level of the character in front of you. I remember I had a mod somewhere (not made by me, of course! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" /> ). I should be able to find the .potc file somewhere. Anyone interested?

Once again: Major thanks to you all!
 
<!--QuoteBegin-Pieter Boelen+--><div class='quotetop'>QUOTE(Pieter Boelen)</div><div class='quotemain'><!--QuoteEBegin-->BTW: There is some button which, on pressing, shows the name and health level of the character in front of you.<!--QuoteEnd--></div><!--QuoteEEnd-->The "T" button does that, I think... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
Sorry. There's no coding you need to know to do what you want to do (add music tracks, not replace music wholesale). The only coding you would need is if you were:
A. Adding new music situations
or B. Replacing existing music with new music (in which case you'd want things toggleable).

The Pirates! Gold Music Pack, i.e. PGMUS, is available as a separate download at the mod center at PA, not included automatically with Build 12 (or anything else, for that matter). So don't feel bad, there's nothing for you to find in the b12 music folder.

Just extract all the OGGs to the music folder and ignore the readme and INI, build 12 already supports it.

Regarding Dutch sails. Just rename them to be pirate sails (in order for this to work you need to move the pirate sail you want to replace out, then move in the Dutch sail and rename it to the same name as the pirate sail you moved out).
Pirate sail names:
sail_torn_black_pirateX.tga.tx where X is 0 through 14.
sail_whole_black_pirateX.tga.tx
sail_whole_white_pirateX.tga.tx

Pick a pirate sail number to overwrite and you're set.

Regarding ESC as main menu key; in the pack Sirus_Darke sent there is that code, so yes that's very doable.
 
To Catalina: You're probably right. But I was wondering if this functionality could be replaced by an automatic one. I once found a mod that did just that and I wondered if that could be made to work in Build 12. If you know how, please say so. Here is the mod (made by AlexusB, automated by Viper):

Replace (in file PROGRAMBATTLE_INTERFACELandInterface.c):<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->void procFindDialogChar()
{
ref mchref = GetMainCharacter();
int dlgChar = -1;
if(!LAi_IsBoardingProcess())
dlgChar = SendMessage(mchref,"ls",MSG_CHARACTER_EX_MSG,"FindDialogCharacter");

int oldDlgChar = -1;
if(CheckAttribute(mchref,"dialogready")) oldDlgChar = sti(mchref.dialogready);

if(dlgChar!=oldDlgChar)
{
mchref.dialogready = dlgChar;
BLI_RefreshCommandMenu();
}

PostEvent("evntFindDialogChar",1000);
}<!--QuoteEnd--></div><!--QuoteEEnd-->With:<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->void procFindDialogChar()
{
ref mchref = GetMainCharacter();
int dlgChar = -1;
if(!LAi_IsBoardingProcess())
dlgChar = SendMessage(mchref,"ls",MSG_CHARACTER_EX_MSG,"FindDialogCharacter");

int oldDlgChar = -1;
if(CheckAttribute(mchref,"dialogready")) oldDlgChar = sti(mchref.dialogready);

if(dlgChar!=oldDlgChar)
{
mchref.dialogready = dlgChar;
BLI_RefreshCommandMenu();
// MOD Begin
ref NPChar = GetCharacter(dlgChar);
if (dlgChar>0) Log_SetStringToLog(NPChar.name + " " + NPChar.lastname + " Rank: " + NPChar.rank + " HP: "+ makeint(NPChar.chr_ai.hp) + "/" + makeint(NPChar.chr_ai.hp_max) ) ;
}

PostEvent("evntFindDialogChar",500);
// MOD End
}<!--QuoteEnd--></div><!--QuoteEEnd-->To Nathan Kell: Thanks a lot for the sails and the information on how to implement them. I managed to add them without replacing anything by adding them as "pirate15" sails. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

I downloaded the Pirates! Gold music and am finished with the normalizing. It is now available <a href="http://millenniumdock.bravepages.com/storage/others/pgmus_normalized.zip" target="_blank">here</a>. I hope this will get rid of the PGMus volume problem... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
(BTW: I also hope this file can be hosted elsewhere later...)

In case anyone is wanting to know what I did to the files: First I converted all original PotC .OGG's to .MP3 to check what the required volume would be. After that, I converted the PGMus .OGG's to MP3 and normalized them to the found level. Finally, I converted them back to .OGG. Now all PGMus files should have the same volume level as the original PotC music.
BTW: I did keep the volume differences between all PGMus tracks, so if one file sounded louder than another, it still does sound louder. I hope that is ok. If you want all the tracks on the exact same level, I can also do that.
 
<!--QuoteBegin-Pieter Boelen+--><div class='quotetop'>QUOTE(Pieter Boelen)</div><div class='quotemain'><!--QuoteEBegin-->To Catalina: You're probably right. But I was wondering if this functionality could be replaced by an automatic one.<!--QuoteEnd--></div><!--QuoteEEnd-->Ah, I see! Yes, this could probably be implemented... But why would you need to know this for every person you see? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Toggleability, my dear Cat. That's the solution to everything. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Add
#define AUTO_SHOW_NAME_HP 1
to BS.h

Then, a slight tweak to the above code:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->// MOD Begin

ref NPChar = GetCharacter(dlgChar);

if (dlgChar>0 && AUTO_SHOW_NAME_HP) Log_SetStringToLog(NPChar.name + " " + NPChar.lastname + " Rank: " + NPChar.rank + " HP: "+ makeint(NPChar.chr_ai.hp) + "/" + makeint(NPChar.chr_ai.hp_max) );

}



PostEvent("evntFindDialogChar",500);

// MOD End<!--c2--></div><!--ec2-->
----*****------
Regarding the music: Thanks! That's great!
I seem to have lost my Mods.PA.net FileDB access; so if one of you kind admins could just replace the old PGMUS file in the mod DB with the one I've just uploaded to the FTP (I added an updated readme and credits to your normalized archive; and this should take the bandwidth strain away too).
 
<!--QuoteBegin-NathanKell+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->Toggleability, my dear Cat. That's the solution to everything. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Elementary, my dear NK! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

I'll give a try at transferring that file, Nathan... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> Not sure I have access, but I think so... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> Nope, I'm lost. I think Keith indadvertently (not his fault!) changed a few things with the upgrade. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> You'll have to wait for him, or for William to fix that for ya... Sorry... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid=":eek:ops" border="0" alt="blush.gif" />
 
No worries; thanks for taking it as far as you could. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--QuoteBegin-CatalinaThePirate+--><div class='quotetop'>QUOTE(CatalinaThePirate)</div><div class='quotemain'><!--QuoteEBegin-->But why would you need to know this for every person you see? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Maybe it's useful when looking for a certain person? I don't know. Maybe it's completely superfluous.
To Nathan Kell: Thanks for that little change to the code. It works great! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" />

The music patch solves the problem? That's great too!

BTW: I looked through the Pirates Ahoy! public FTP and was wondering which of the mods are not included in Build 12, but might still be interesting to install...
Once again: Thanks for everything! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
<!--QuoteBegin-Pieter Boelen+--><div class='quotetop'>QUOTE(Pieter Boelen)</div><div class='quotemain'><!--QuoteEBegin-->BTW: I looked through the Pirates Ahoy! public FTP and was wondering which of the mods are not included in Build 12, but might still be interesting to install...<!--QuoteEnd--></div><!--QuoteEEnd-->A lot of the extra mods have already been included in Build 12, but there are some that have not - mostly due to the fact that the original designers are not around anymore for one reason or another. These "extra" mods will *probably* require extra work to get them to play in a Build 12 modded game - it's best to ask around and see if anyone has any of them running.

I think the "Hooters" mod is rather popular (I don't have it installed <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> ), and some people like the cheats (`same-same` <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> )... Other than that, I'm not really sure... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Well, JMV's skinpacks aren't included in the Build either. Nathan, you made a fix for one of the skinpacks, so they work in B12. Which one was that?
 
<!--QuoteBegin-CatalinaThePirate+--><div class='quotetop'>QUOTE(CatalinaThePirate)</div><div class='quotemain'><!--QuoteEBegin-->I think the "Hooters" mod is rather popular (I don't have it installed <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> ), and some people like the cheats (`same-same` <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> )... Other than that, I'm not really sure... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Ehm. What does the "Hooters" mod do? I don't really need the cheats anymore. I did use them in the unmodded game as I kept being killed, but I have no problem with that in Build 11/12.
What are JMV's skinpacks? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Uniforms, mostly, I think. They are very good, much better that the original ones, in my opinion. They are all in the Mods section. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

They don't work with Build 12, unless you replace an old one. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />
 
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