• New Horizons on Maelstrom
    Maelstrom New Horizons


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Praise, comments, questions and suggestions

I have made an additional sound package for a newly released Virtual Sailor boat (the <a href="http://millenniumdock.bravepages.com/`Temp-Forum`-Images/`const-134`.jpg" target="_blank">U.S.S. Constitution</a>) using several sounds from the PotC game. Do you reckon it would cause `copyright-trouble` if I release that?
 
Strictly speaking, yes- however as long as it's purely nocommercial they'll probably not bother giving you trouble.
 
Ehm. I've been busy reinstalling Pirates of the Caribbean and tried getting everything in proper working order. Suddenly, Malcolm Hatcher looks like the character Captain Jack Sparrow is facing in below picture. I take it that's not supposed to happen, so could anyone tell me how I might fix this? And would anyone know how this might've happened in the first place?
<img src="http://millenniumdock.bravepages.com/storage/others/malcolm_hatcher.JPG" border="0" class="linked-image" />
 
Also: The Moorish captain skin now has the Captain Jack Sparrow portrait. Any fixing? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
(This problem was somehow caused after adding Catalina's great new skins.)
<img src="http://millenniumdock.bravepages.com/storage/others/a_moor_named_jack_sparrow.jpg" border="0" class="linked-image" />
 
And Fanielle had the red animists portrait. Something seems to have gone wrong quite badly. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/diomed.gif" style="vertical-align:middle" emoid=":dio" border="0" alt="diomed.gif" />
 
Wow, that's odd... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> Is that because you have JMV's skins installed?
 
The Moorish captain's portrait problem showed up before I started messing around with JMV's skinpack. I'll try manually installing both your skins and JMV's skins today and see if it does any good. I seem to have found out how this particular code works for a bit, so with a bit of luck, I'll even manage. I'll tell you if I was succesful.
<span style='color:red'>Edit:</span> I just found out what caused the problem with the Moorish captain. When installing the improved Captain Jack Sparrow skin I once found, it doesn't overwrite the Jack Sparrow portrait file, but the Moorish captain's portrait file. If I don't extract the portrait files from my zip file, it should work properly again. Now for finding out how to get both your skins and JMV's skins in the game without them causing troubles...
 
For some reason, all new skins by Catalina are shown with the red animists portrait. Maybe I'll need reinstalling yet again? *SIGH*
 
A few days ago, I made a complete clean reinstall of PotC, then installed Build 11 (with euro) on top of it and then Build 12 (without euro). I put this in a zip file, just to be sure. Today I extracted that zip file and installed only Catalina's skinpack on top of it. I still had the red animists portrait for all the new skins. Beats me why; the portrait files are correct, but apparently, the game refuses to load them. I am currently making yet another completely clean reinstall of both game and Build 12. If, after that, it still doesn't work, the most idiotic thing is going on. I KNOW it is able to work, because I have seen it work. AAAARGH!!!
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> VERY odd. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> Check the PotCPROGRAMQUESTSfacemaker.c file to see whether the portraits are registered - the code should be at the bottom of the file and look like this:

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->  // CatalinaThePirate -->

 case "FredBob":        tempmodelnum = 151; break;

 case "Animistse":        tempmodelnum = 152; break;

 case "Bmunk":      tempmodelnum = 153; break;

 case "Danblack":  tempmodelnum = 154; break;

 case "Fanielle":  tempmodelnum = 155; break;

 case "will_3":      tempmodelnum = 156; break;

 case "sailor7":      tempmodelnum = 157; break;

 case "BadV":      tempmodelnum = 158; break  // <-- Note this skin by Petros and added by Cat

 // CatalinaThePirate <--<!--c2--></div><!--ec2-->
 
They are registered. They just don't show up. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
Finally, it seems to be working. Took me long enough. Now let's hope it'll still work after I made some modifications to the game (such as also installing the JMV skinpack).
BTW: When adding new character models or new portraits, do you need to increase a certain number so that they work properly? I know that is nescessary for adding sails. If it also applies to characters, that might be the reason as to why it refused to work earlier...
 
The character model number doesn't have to change until we hit 200, I believe. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

Glad you got it working, good luck with the rest! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
I'm assuming this is where I put suggestions for future builds, so here goes...

As of this moment, I really only have on suggestion and that would be for someone to add an NPC who spawns in QC somewhere AFTER you talk to the bartender there concerning the Mefisto in the missing children quest. This NPC could somehow direct the player to the priest in Redmond. I know alot of people who get lost on this quest (myself included the first time I played) and it can be really frustrating. The simple addition of an NPC shouldn't be too hard, I wouldn't think. And they could like vanish after giving the player the info. Of course, this would also mean the quest log being updated as well.

Just a suggestion though. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
 
Those skins are STILL not wanting to work. I started a new thread on this topic. Hope someone will be able to give me a hand...

BTW: I noticed a really weird bug yesterday. If you take an assignment to sink a ship by one governor, you can collect your reward at any other governor. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/ohmy.gif" style="vertical-align:middle" emoid=":eek:" border="0" alt="ohmy.gif" />
 
hmm so you want the music from the movie POTC in the gam as well <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />.. I have made a zippackage for this.. <a href="http://mods.piratesahoy.net/index.php?action=view&view=entry&entryid=76" target="_blank">http://mods.piratesahoy.net/index.php?acti...ntry&entryid=76</a>

the rest of the mod I can't help you with it,.. but I know it's been requested many times <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />.. sorry kerel :p.. hehe,.. mooie schepen btw, die je gemaakt hebt <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />

ciao!
 
<b>Otaku_Hanzo</b>, if you ask people about rumors/news/whatever, you should pretty soon get a rumor about the Redmond priest needing help.
That was the big change with the rumor mod, that now there could be quest rumors that could be turned on and off to give `mid-quest` hints (or tell the player about quests not yet done).
 
I'm having quite a major problem here. I just made a clean install of PotC (YET again), installed Build 11 and then Build 12 on top and it does work. Except that the sailto functionality works like in the stock game: I can sailto even when ships <i>are</i> within a 500 unit radius. WAAAAAH!!! Please help! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
<!--`QuoteBegin-Otaku_Hanzo`+--><div class='quotetop'>QUOTE(Otaku_Hanzo)</div><div class='quotemain'><!--QuoteEBegin-->add an NPC who spawns in QC somewhere AFTER you talk to the bartender there concerning the Mefisto in the missing children quest. This NPC could somehow direct the player to the priest in Redmond.[/quote]Even easier would be to make sure the questbook has the required hint in it to set your feet on the right track! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> Nathan! WB, hope you had a nice Xmas! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

Pieter, look in ProgramsBuildSettings.h and see if the settings for that mod needs to be changed...

Here's how it is in my own game:

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->#define SAILTO_MIN_SPEEDRATIO    0.75 // if your speed is less than this compared to your target's, can't `sail-to`. Note, also checks wind angle for you and the target running away, and rigtype for both.

#define SAILTO_MIN_DISTANCE    500 // if you are closer than this many units to the enemy ship, you can't sailto.<!--c2--></div><!--ec2--> Hope this helps! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
For some reason the Brit Naval officer and all the others stopped working. They disappeared from the game. And I still have yet to see the Blacksmith. Oh well. Any help would be nice.

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/ohmy.gif" style="vertical-align:middle" emoid=":eek:" border="0" alt="ohmy.gif" />
 
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