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The Flying Dutchman

here is what the error log says:

COMPILE ERROR - file: interface\kam_selectsails.c; line: 60
Undeclared identifier: CreateExitString
 
I think I know what the problem is. Can you attach your original interface\kam_selectsails.c file in a ZIP file to your reply? I'll check it out.
 
Can you please upload your backup original file? The one you uploaded is the exact same file as I have in my game. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
well know i have good news and bad news:

good news all the sails are listed.

bad news the sails still don't show up.
here is the error log:

RUNTIME ERROR - file: sea_ai\BOAL_Deck.c; line: 716
uninitialized aref
 
The new sails DON'T show up with the file I just posted? That is REALLY weird, because that file IS correct. Do you have the sail texture files in the RESOURCE\Textures\SHIPS\Sails folder? If not, move sail_dutchman1.tga.tx and sail_dutchman2.tga.tx to the Sails subfolder. That is the only thing I can still think of. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
I GOT SAILS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

THEY DON'T COME UP IN THE BEGINING BUT I CAN GET THEM IN THE CUSTOM SAIL MENU NOW!!!

Thanks for the help Pieter, you've been a great help!!! The last suggestion u gave did the trick i had the sails in the main ship folder instead of the sub folder.
 
Ah. That explains a lot. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
What do you mean by "they don't come up at the begining"?
 
i mean that when you start a new game with one of the ships there arn't any sails on the mast but now atleast i can get them through the custom sail menu. and they'll appear on the masts and work fine
 
I think I know why that might be. The ships_init.c entries aren't updated for Alpha 7 either. It should say:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    refShip.EmblemedSails.normalTex = "sail_dutchman1.tga";
    refShip.EmblemedSails.nationFileName = "sail_dutchman1.tga";<!--c2--></div><!--ec2-->
and
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    refShip.EmblemedSails.normalTex = "sail_dutchman2.tga";
    refShip.EmblemedSails.nationFileName = "sail_dutchman2.tga";<!--c2--></div><!--ec2-->
in the ships_init entries.
 
it worked, thanks Pieter. Alright here's another question though.

On razors endeavour how do i get the sails to appear for that? do i need to update that one two? the version i have is 1.1
 
<!--quoteo(post=214978:date=Sep 21 2007, 06:32 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 21 2007, 06:32 AM) [snapback]214978[/snapback]</div><div class='quotemain'><!--quotec-->What sails is she set to use in ships_init.c?<!--QuoteEnd--></div><!--QuoteEEnd-->

refShip.EmblemedSails.normalTex = "ships\sail_aop_plain.tga";
refShip.EmblemedSails.nationFileName = "ships\sail_aop_plain.tga";
 
I have:
refShip.EmblemedSails.normalTex = "sail_purewhite_common.tga";
refShip.EmblemedSails.nationFileName = "sail_purewhite_common.tga";
Works for me. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
i love this ship, i tweaked the 32 pound cannons so they do more damage and when installed on the dutchman nothing but a game crash can stop it.
 
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