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The Flying Dutchman

now THAT's fun. <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" /> how about upping speed, manuevrability and hitpoints too?
 
<!--quoteo(post=215501:date=Sep 26 2007, 08:07 AM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Sep 26 2007, 08:07 AM) [snapback]215501[/snapback]</div><div class='quotemain'><!--quotec-->now THAT's fun. <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" /> how about upping speed, manuevrability and hitpoints too?<!--QuoteEnd--></div><!--QuoteEEnd-->

i've upped the hit points and speed before but never the manuverability. besides who needs to go fast if you got cannons that will reach 1500 feet and have a damage mutlipyer of 17.4
 
well, if you're going too fast to aim properly, it might be useful to be able to point in the right direction at the right time. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
bah!!!

if you got to work that hard to aim you'd might aswell catch up to them and ram them until they sink <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> Arrgh!
 
<!--quoteo(post=218634:date=Oct 23 2007, 06:50 PM:name=bassman7)--><div class='quotetop'>QUOTE(bassman7 @ Oct 23 2007, 06:50 PM) [snapback]218634[/snapback]</div><div class='quotemain'><!--quotec-->bah!!!

if you got to work that hard to aim you'd might aswell catch up to them and ram them until they sink <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> Arrgh!<!--QuoteEnd--></div><!--QuoteEEnd-->

Harhahahahahaaha"ram them until they sink"hahahhahaagheeee!!! <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />

You can actually ram (with a one hit at speed of 7-15 with a corvette) a barque, cutter, lugger and all else at this ship types to the depths of Davy Jones Locker! Yarr!!! <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />
 
fully agree on that. manowars are great for doing *squash*. <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" /> someone squashed the pearl between his ship and khael roa once. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
LOL. It's really funny to smash into ships and sink them that way. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
actually, he nearly DID sink it. <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" /> he got it's hp down to 24% with ramming without using the orb!
 
LOL!... <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" /> Funny thing indeed. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
i don't think mister barbossa was pleased with that. <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />
 
Please find attached some pretty high quality screencaps of the Flying Dutchman as commanded by Will Turner. Now the question is: Would anybody be willing to modify the game's Dutchman skin to be more similar to Will's Dutchman? We already have Davy's one, but Will's one is just the same but slightly less greenish. I want the lion gunports. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
nice images pieter but hmm....LOL xD hmm how do i gonna say this ok..... the real dutchman is high but our dutchman is fat xD sorry xD
 
I know. The stern isn't exactly accurate. But doing something about it is not going to be easy. Personally I don't mind that much: It is obvious that the Dutchman appears to be the Dutchman, even if the model isn't entirely accurate. So I'm fine with our current Dutchman because it's better than any other version we've had. Better versions are welcome, but the current one is good enough. For Davy's version, that is. I would very much like a reskin for Will's version with the golden lion gun ports added. Actually: It would be nice to add the "screaming head" gunports to Davy's version as well. They're not there yet, are they?
 
<!--quoteo(post=219852:date=Nov 2 2007, 11:48 AM:name=Razør)--><div class='quotetop'>QUOTE(Razør @ Nov 2 2007, 11:48 AM) [snapback]219852[/snapback]</div><div class='quotemain'><!--quotec-->nice images pieter but hmm....LOL xD hmm how do i gonna say this ok..... the real dutchman is high but our dutchman is fat xD sorry xD<!--QuoteEnd--></div><!--QuoteEEnd-->

YEA! <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" /> but let me try say what Razor tried to say CORRECTLY so you landlubbers understand us:

Our current Dutchman is too long (from back to front) and its hull should be MUCH more higher
(from bottom to main deck) like the movie Dutchman and its main deck and hull should be also like the movie Dutchman has ..what i mean is main deck and hull should be bend so it would be more like the movie Dutchman
(for example: like this thingy --> ")") just like Black Pearl if you know what i mean. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
for a translation ment to be understandable for landlubbers it contains an awful lot of sailor's terms. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
<!--quoteo(post=219905:date=Nov 2 2007, 06:22 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Nov 2 2007, 06:22 PM) [snapback]219905[/snapback]</div><div class='quotemain'><!--quotec-->for a translation ment to be understandable for landlubbers it contains an awful lot of sailor's terms. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

Meh? <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" /> WHAT? <img src="style_emoticons/<#EMO_DIR#>/blink.gif" style="vertical-align:middle" emoid=":blink:" border="0" alt="blink.gif" />
 
<!--quoteo(post=219911:date=Nov 2 2007, 06:29 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Nov 2 2007, 06:29 PM) [snapback]219911[/snapback]</div><div class='quotemain'><!--quotec-->the original was WAY clearer.<!--QuoteEnd--></div><!--QuoteEEnd-->

Ok but not for me. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
LOL. We all know what we all mean, don't we? So there's no problem. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
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