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Couldn't we just use more CoAS mainland locations? It would be nice to keep the islands in pretty accurate positions if we can.- There are no towns/islands in the lower left corner of the worldmap for quite some distance between Cartagena and Jamaica/Cayman.
Idea: Perhaps move Cayman further South so there isn't so much nothingness there?
Putting the CoAS Aztec temple on a shore there might help too, though of course there's little point having that location there without being used.
Unfortunately I couldn't get ANY of the CoAS world map islands; just the southern mainland parts and all the little town/shore models.Were you able to take ALL the town/island locations from the CoAS worldmap?
That would allow us to some day complete the mainland and would go a long way to filling that area with some more interesting stuff one day.
I could move both of these islands further north, but having either one in a corner might look even more odd.- Turks seems rather close to Tortuga. Technically should be quite further up. What happens if you move it to the North edge of the map?
- Eleuthera should of course be much further away, but the worldmap isn't large enough for that, of course.
What would happen if you put it in the upper left corner?
LOL, good point. It turns out I moved Barbados to Saint Martin's current position, which covered it up, so I forgot to move Saint Martin.- Is Saint Martin missing? I see Puerto Rico, Nevis and Antigua.
Sounds like a good idea putting Isla de Muerte there. After all, its exact position is never revealed in the films, is it? Who says it's not in the middle of the Caribbean?- I do see Agentad's point of there being a big load of nothing in the middle of the worldmap.
Though of course in the real Caribbean, there IS nothing there. We can put Isla de Muerte there.
That wouldn't exist until you find it anyway. And I like keeping Cozumel where it belongs.
Better still would be a small model of a cursed Aztec coin from the first film, no? That could be arranged.For Isla de Muerte, would it be possible to make a small "Skull and Crossbones" model that we could put on the worldmap instead of the palm trees method?
- Would it be possible to make some vaguely historical-looking arrow-models? Since we can add palm trees as islands on the map anyway,
we could do the same with arrows. So then we could have an arrow pointing all the way to the North-East stating "London", for example.
Or one to the South-East stating "Singapore". And then when you reload there, you just get a lot of days/months worth of sailing time added.
That would offer us the freedom of adding non-Caribbean locations without technically leaving the Caribbean.
Sorry, that's what I meant. I don't care about the CoAS islands, just the mainland.Couldn't we just use more CoAS mainland locations? It would be nice to keep the islands in pretty accurate positions if we can.
Unfortunately I couldn't get ANY of the CoAS world map islands; just the southern mainland parts and all the little town/shore models.
Perfectly true. And since it IS the middle on nowhere, that makes it a good place to hide stuff. It'd be easy to miss there, after all!Sounds like a good idea putting Isla de Muerte there. After all, its exact position is never revealed in the films, is it? Who says it's not in the middle of the Caribbean?
Also fine by me. You get the idea.Better still would be a small model of a cursed Aztec coin from the first film, no? That could be arranged.
I don't think they can be rotated. A set of them was indeed what I had been thinking of.I could probably do that, yes. We'd need separate arrows to point in each direction, though, unless they can be rotated via code.
Question: If the Blue Area is the extent of the actual map - then if it could be moved down slightly - would it theoretically be possible to sail up the Western coast of Central America from Panama to one of the Bays shown. ( Sorry if I am being GREEDY)
Sorry, that's what I meant. I don't care about the CoAS islands, just the mainland.
The CODE can do it easily. Main question is: How would the CHARACTER do it??I guess that would be possible, yes. You would of course have to walk from one side to the other each time you want to switch between East and West coast travel.
Not quite sure how one would transport their ship across land like that, mind.
I had originally meant if you still have the mainland coordinates so that it wouldn't be too hard to add the remainder in the future.Ah, well I did manage to recreate the missing part of the mainland as I said, so we could definitely fill the entire thing with locations eventually.
I guess that would be possible, yes. You would of course have to walk from one side to the other each time you want to switch between East and West coast travel.
Not quite sure how one would transport their ship across land like that, mind.
I had originally meant if you still have the mainland coordinates so that it wouldn't be too hard to add the remainder in the future.
Edit: Maybe Shipwreck Cove could be in the Pacific. Close to the Caribbean, but still hard to get to.
Makes it safer for pirates, no?