No crash-reasons in that file, I'm afraid. We can get rid of that un-existing greeting though.
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- Download the latest version of Maelstrom
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- Undone Recent Changes and Fixed Mistakes:
. Music volume back to 50% by default
. Controls returned to Beta 2.5 default
. Can hire officers again outside the Woodes Rogers storyline
. Resurrecting works properly again
. Items that DON'T increase skills are ALSO sold by Item Traders to make skill-enhancing items less common again
- Bug Fixes:
. Open Sea Mod initializes properly on loading a savegame by Pieter Boelen
. Saint Martin store and shipyard closes at night by Pieter Boelen
- Code Updates:
. Governors now mention the number of cannons and ship type for a Ship Hunting quest by Pieter Boelen
- Texture, Model and Sound Updates:
. Lighting files added for all islands by Pieter Boelen
. Wrong nation signs in all towns removed by Pieter Boelen
- Storyline Updates:
. Quest Cases not executing fixed by Pieter Boelen
All quest file loading code rewritten to be more universal and include the SL_Utils.c file
. Standard Storyline:
> Start out with Personal Flag even if selecting England to ensure players don't die upon setting sail by Pieter Boelen
English flag is hoisted after escaping from the French squadron
> Get 50% more rum and rations at game start to allow you to survive the journey to Jamaica by Pieter Boelen
. Woodes Rogers Storyline:
> Quest items moved into separate file by Pieter Boelen
. Assassin Storyline:
> Spain turns Neutral after starting to work for them by Pieter Boelen
. Sidequest Fixes
> Baldewyn Coffier & Arnaud Matton
Martinique tavern owner dialog fixed to allow completion of this story by Pieter Boelen
> Sink the Pirate Corvette
Random quests no longer show up until you have completed this one to prevent confusion by Pieter Boelen
EDIT: One thing that needs fixing is those dam women at Tortuga! They are killing me with one slap. Clint Eastwood could take lessons from them.
LAi_ActorAnimation(TortugaDame1, "attack_2", "Dame_1", -1);
LAi_SetCurHPMax(pchar);
With one slap even? Not funny indeed.It's not funny at low levels. One slap is lethal. I wuz killed twice in a row with one slap each time. Now I stay far far away from those women. They are too tough for me!
You have to talk to that certain bosun, but you don't have to hire him. That is optional.On another note, those cursed coins are too common. I got another one. Can one find that certain island without getting that certain bosun first?
I thought so too! Did it myself and the code to do so is still in place in BattleInterface.c:And what's up with that compass overlay in the upper right hand corner? I thought that was fixed a year ago.
void UpdateCannonInfo()
{
ref mchr = GetMainCharacter();
int rgqty = GetCannonArcQty(mchr, 1);
int lgqty = GetCannonArcQty(mchr, 3);
int fgqty = GetCannonArcQty(mchr, 0);
int bgqty = GetCannonArcQty(mchr, 2);
string srgqty = rgqty;
if (rgqty < 10) srgqty = " " + rgqty;
string slgqty = lgqty;
if (lgqty < 10) slgqty = " " + lgqty;
string sfgqty = fgqty;
string sbgqty = bgqty;
if(!ShowScreen) // PB: Hide together with the rest
{
srgqty = "";
slgqty = "";
sfgqty = "";
sbgqty = "";
}
SendMessage(&INRGuns, "lls", LOG_ADD_STRING, true, srgqty);
SendMessage(&INLGuns, "lls", LOG_ADD_STRING, true, slgqty);
SendMessage(&INFGuns, "lls", LOG_ADD_STRING, true, sfgqty);
SendMessage(&INBGuns, "lls", LOG_ADD_STRING, true, sbgqty);
}